More players than you care to DM?

francisca

I got dice older than you.
Inspired by this thread, I got to wondering (always dangerous): How many DMs out there have had to turn players away?

I've actually had to do so, which amazes me. In most cases, it has been a situation where I invite one person, and they want to bring their wife or roomate(s) along too. It has always been the case that I did not have room for 2-4 additional others, so I had to deny them.

I think I could easilly round up a dozen people to play if we could all agree on a place/time.

So, who else has had this issue? (Admittedly, a good problem to have.)
 

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I have...my game has a waiting list.

It's a situation I quite like, if anyone arses around too much I can, in all seriousness, tell them that they are gone. :)

Yeah, I'm the bad guy.
 

francisca said:
Inspired by this thread, I got to wondering (always dangerous): How many DMs out there have had to turn players away?

I've actually had to do so, which amazes me. In most cases, it has been a situation where I invite one person, and they want to bring their wife or roomate(s) along too. It has always been the case that I did not have room for 2-4 additional others, so I had to deny them.

I think I could easilly round up a dozen people to play if we could all agree on a place/time.

So, who else has had this issue? (Admittedly, a good problem to have.)
Closing in on that for Thursday nights. I'm wondering where we'll fit the chairs! :)

PS
 

All the time. There's sometimes no room at the place I've chosen to run, some "inventive failure to invite" for people who I don't care to run for, and yeah...I admit it, I've even occassionally kicked someone out JUST so I could let in someone that I'd rather run for as a better player or closer friend. On the other hand I've never denied entry for anyone to my Cyberpunk games, those were crazy. I've had keggers that occassionally didn't meet the population density of my Cyberpunk campaign. If someone wasn't playing they weren't invited inside, so to get to beer you had to take a character sheet and roll dice. Who knows if they came back for the dice or the beer? Binge drinking college students need activities for Tuesdays.

*sniff* Now I'm all choked up remembering. :)
 


IME its been feast or famine... I've gone thru periods when getting a solid group was nothing but a pipe dream and others like most recently (the last few months) where I've had to limit the number because of space and story considerations...

But like you said its a good problem... better to have too many than not enough...
 

Here is something strange for you to think about. When you think of Kentucky do you think gaming? Probibly not but the stange thing is there are a lot of gamers here. I guess it is because there is not that much else to do. :D

I have regularly turned away players because I only GM campaigns for friends or people that are just really intersted in what I am doing. Recently I introduced a thread about the reprecussions of being an elitest. Check this thread: http://www.enworld.org/forums/showthread.php?t=74670 While this was not about my pratices it was about something that was going on in the local area. The long and short of it was that there are a lot of players in the area and usually more players then GMs to conduct games for them. So if there are any GM in the Louisville Ky area that is looking for gamers let me know and I will send you a list of emails or at least a few websites that will help you hook up with some gamers.

Also please check out my sig for some leads.
 


I think I have about 10 players right now...that is, people who have come to sessions, and have filled out a character sheet. At best, however, no more than about six show up at once; the most ever were the original eight who all met at once to make characters. I haven't started turning people back yet because I have yet to have a group of more than three who can be reasonably expected to make it to a session with less than two weeks notice--and we're all still in high school! It's terrible. Some of the group has hard-to-know-before-hand work schedules, other don't keep track of what they planned months in advance, and others still have virtually unheralded band trips.

I, however, have no ongoing thing going on most weekends, so it's always a game of 'call everybody and make sure they can come' when a session is about to be lined up. Even worse, our place for gaming (which was going to only take us three or four afternoons to prepare) has been waiting for at least a month.
 

I've got seven players currently, and one waiting for an opening. I haven't had to turn a player away before that, but learned the hard way that more is not necessarily merrier after you pass 7 people at one time.
 

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