RSKennan
Explorer
We've heard that the math underlying 4e is different than it is now... how do you guys think that might be?
We all know that the varied scales for advancement of BAB and Saves were one of the major issues with epic level play. What if this time around there are no differences between the progressions? Each might increase by +1 per level, but different classes would start higher up the chain. Thus, a 1st level fighter might have a BAB of +5 while a Wizard has a +1. At second level, the fighter's BAB increases to +6, while the wizard's increases to +2, and so on, increasing by 1 every level.
Saves would work the same way.
...or not.
Either way, another thought I had was that maybe this time around, BAB and saves don't stack with themselves when you multiclass- you take the highest of your current value or the class level's when you level up. if you're a fighter 10, taking a few levels of rogue opens up all the nice rogue abilities, but you fall behind in BAB, until rogue gives you a higher BAB or you take more levels of fighter. This would keep numbers low and manageable, rather than having them inflate as much as they do in 3.x.
Thoughts?
We all know that the varied scales for advancement of BAB and Saves were one of the major issues with epic level play. What if this time around there are no differences between the progressions? Each might increase by +1 per level, but different classes would start higher up the chain. Thus, a 1st level fighter might have a BAB of +5 while a Wizard has a +1. At second level, the fighter's BAB increases to +6, while the wizard's increases to +2, and so on, increasing by 1 every level.
Saves would work the same way.
...or not.
Either way, another thought I had was that maybe this time around, BAB and saves don't stack with themselves when you multiclass- you take the highest of your current value or the class level's when you level up. if you're a fighter 10, taking a few levels of rogue opens up all the nice rogue abilities, but you fall behind in BAB, until rogue gives you a higher BAB or you take more levels of fighter. This would keep numbers low and manageable, rather than having them inflate as much as they do in 3.x.
Thoughts?