greywulf
First Post
Good question!
I think it mostly depends on the quality of the players, though 4 is certainly a sweet spot. I've run a lot of games with just one (very experienced) player and had a blast, and with 30 at a convention. Never again!
I'd say that more than 6 players things start to slow down. That's when it's probably wise to have a second DM on hand to help with combats. More than 10 and I strongly suggest splitting the party - get more DMs to take 5 or 6 characters each and plan the scenario to facilitate this style of play. This works especially well for urban mystery adventures where different groups can split up to investigate and arrange to meet up to share their knowledge. Pull the entire party together for the climax and Make It Big!
I certainly don't think that having huge parties is a badge of pride, but I do agree that it can be presented that way. It's how to play the game with the number of players you have which counts. Size doesn'matter!
I think it mostly depends on the quality of the players, though 4 is certainly a sweet spot. I've run a lot of games with just one (very experienced) player and had a blast, and with 30 at a convention. Never again!
I'd say that more than 6 players things start to slow down. That's when it's probably wise to have a second DM on hand to help with combats. More than 10 and I strongly suggest splitting the party - get more DMs to take 5 or 6 characters each and plan the scenario to facilitate this style of play. This works especially well for urban mystery adventures where different groups can split up to investigate and arrange to meet up to share their knowledge. Pull the entire party together for the climax and Make It Big!

I certainly don't think that having huge parties is a badge of pride, but I do agree that it can be presented that way. It's how to play the game with the number of players you have which counts. Size doesn'matter!