One day, I hope to actually play DnD.
I think their features would be something they should be able to use both in and out of their Original Form, Like you could have each type of familiar ‘teach’ their own respective cantrip to the player and be able to use it themselves but the player looses access to it but not the familiar while in original form, if i were to pick which ones I’d choose for each:Thinking about this further, and thinking about my efforts to make familiars more unique, I came up with this rough idea:
We take out this section:
And put in something like this (note this is a very rough idea / first draft):
When you first conjure your familiar, choose an origin from the list below (or a unique one with your DM's permission).
When your Familiar drops to 0 Hit Points, it reverts to its Original Form. It becomes insubstantial, and cannot speak, communicate with signs, or interact with creatures or objects. It gains the Movement Hover 30, as well as a unique ability as described in the table below. Until you cast Find Familiar again, you lose any Bonus Features associated with your Familiar Bond, and cannot cast spells through your familiar. The familiar cannot regain Hit Points, and is only restored to its animal form when you cast Find Familiar again.
Origin Original Form Features Celestial A glowing orb of blue, gold, or white light. Familiar casts bright light for 15 feet and dim light for an additional 15 feet. Fey A twirling swirl of leaves, fog, or flower petals. As an action, the familiar may create illusionary sounds, as with the Minor Illusion spell. Fiend A burning ember, emitting smoke, flames, or fiery bat wings. The familiar emits a nauseating odor; creatures starting their turn in its space must make a DC 8 Constitution Saving Throw or gain the Poison conditioned until the start of their next turn.
|A tiny winged fairy with a multicoloured aura
|Minor Illusion/Thorn Whip
|A floating eyeball covered in short tentacles (think micro-beholder)
|A small amount of the elemental’s respective element animated inside a perfectly clear crystal
|Resistance (Absorb Elements?Its a 1st level spell but it fits much better)
|The ghost of your familiar’s previous form in white smoke with shimmers of bright green
|The ghost of your familiar’s previous form in black smoke with shimmers of crimson red
|Spare The Dying/Poison Spray