More Versatile Priests/Wizards - Game Balance Problem?

Deathmonger

First Post
One of my long-time players brought up that it seems silly that a priest or wizard, who may have cast a spell a thousand times by higher levels, still has to memorize prepare it every day and can't for the life of him remember how to do it if he hasn't done so. He wanted to get rid of spell memorization preparation for clerics, I argued that game balance would be G-O-N-E. So, here's the proposed compromise: what if clerics or wizards can change memorized prepared spells by taking a time penalty of one minute per spell level, making a check (DC 20 +Spell Level) v. (Knowledge(religion) or Spellcraft check + (Caster Level/2)), swapping a spell slot of the same level. Failure to make the check results in loss of the spell slot. During the one minute per spell level, the cleric is in supplication to diety or the wizard is reviewing his spellbook, so they are considered prone but not helpless and must make any pertinent concentration checks during that time or lose the spell slot. Thus, it's almost useless in combat, but when someone gets hit by something that gives them a disease, a cleric could (after combat) be able to try to deal with it rather than telling the party member that hopefully they'll make it until 6a.m. when he can pray for new spells. From a storytelling standpoint, I think it makes good sense. It also closes the consistency loophole on why people "memorize prepare" spells (because the pop-off triggering of pre-prepared spells is preferable to the long and dangerous process of casting on the fly).

Too upsetting to game balance? Is there a better way?
 
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In 3.x clerics and wizards no longer "memorise" their spells. Instead they prepare them. They incant thes words and make the gestures of the spell except for the final word/gesture/component which is done during spellcasting.
 

I KNOW I'm supposed to be critiquing the proposal on it's own merits, but...preparing a spell isn't like memorizing a vocabulary list. It's like loading a gun. Even if you've shot it a thousand times, you still need to load bullet one thousand and one.

That said, I don't think anything's inherently wrong with your proposal. It's a buffed up version of what characters can already do, namely leave a spell slot open and take 10 minutes to prepare a spell into it during the day. The skill should either be Knowledge (Arcana/Religion) or Spellcraft, since the two aren't the same. I would make the DC 20 + (spell level x2), since skill ranks will rise much faster than spell levels, and institute or clarify a critical failure rule -- on a roll of 1, you automatically lose the slot for the rest of the day. It's not hard for a 10th level caster to have a +20 in Spellcraft or Knowledge (Arcana/Religion).

Cheers
Nell.
 

Thanks!

Great suggestions, thanks! I guess I never even noticed the bit about leaving a spell slot empty. And thanks for the clarification on memorize v. prepare. I guess in this case we would just say that since they haven't prepared, they basically have to cast it from scratch.
Sorry it wasn't clear in the original - the check would be Knowledge(Religion) for clerics, and Spellcraft for Wizards. The idea being that for clerics, their ability to supplicate depends on their faith or closeness to diety (I would have liked it to be a Wisdom skill but none seem to fit) but that for Wizards, it's about quickly reviewing spellcasting technique (obviously Spellcraft).
Clarifying the 'fail on 1' rule is good, too.
 


Clerics do not memorize spells, they have to pray for them. If the character could construct a miniature collapsible altar to his god, then I would have no qualms with allowing him/her to set it up and kneel and pray to swap some of their spells.
 

You do realize that clerics and wizards can leave spell slots open and may fill these slots at a later time right? This is a major bennie for preparation casters, 15 minutes and you got that special spell you need prepped.
 

Deathmonger said:
Great suggestions, thanks! I guess I never even noticed the bit about leaving a spell slot empty. EDIT

Yeah I learned that leave a spell slot or two open for wizards and you can have whatever you need in about 10 to 15 minutes. Makes wizards real adaptable.
 

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