Deathmonger
First Post
One of my long-time players brought up that it seems silly that a priest or wizard, who may have cast a spell a thousand times by higher levels, still has to memorize prepare it every day and can't for the life of him remember how to do it if he hasn't done so. He wanted to get rid of spell memorization preparation for clerics, I argued that game balance would be G-O-N-E. So, here's the proposed compromise: what if clerics or wizards can change memorized prepared spells by taking a time penalty of one minute per spell level, making a check (DC 20 +Spell Level) v. (Knowledge(religion) or Spellcraft check + (Caster Level/2)), swapping a spell slot of the same level. Failure to make the check results in loss of the spell slot. During the one minute per spell level, the cleric is in supplication to diety or the wizard is reviewing his spellbook, so they are considered prone but not helpless and must make any pertinent concentration checks during that time or lose the spell slot. Thus, it's almost useless in combat, but when someone gets hit by something that gives them a disease, a cleric could (after combat) be able to try to deal with it rather than telling the party member that hopefully they'll make it until 6a.m. when he can pray for new spells. From a storytelling standpoint, I think it makes good sense. It also closes the consistency loophole on why people "memorize prepare" spells (because the pop-off triggering of pre-prepared spells is preferable to the long and dangerous process of casting on the fly).
Too upsetting to game balance? Is there a better way?
Too upsetting to game balance? Is there a better way?
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