My first submission!
Whew, I finally finished my first submission! WARNING: This is really long!
Tavern
The Downpour Alehouse
Background
One of the most famous taverns in Mor's End, The Downpour Alehouse is known for its lively atmosphere and diverse clientele. Highbrow nobility, eccentric wizards, taciturn dwarves, merchant house lords, devious rogues, city officials, and members of the city watch – all of them come to “The Downpour” to wash away the day with a stiff drink and general merriment. (The taverns name comes from two sources, its location in the city tends to get a lot of rain and as it often been said by the locals, “A lot of downing and pouring goes on here.”)
Located just outside the edge of the Posh District leading towards the eastern side of the city, the Downpour Alehouse sits on the southern corner of The Traders’ Way and Willow Lane. Its owners, Willie Enderton and Dalvar Hammersmith, scrutinized a location for their business, for months, before building the Downpour in the “Heart of the City”, as the region is often referred to, nearly 70 years ago.
Willie, a halfling from Lalaton, and Dalvar, a dwarf originally from Kul Moren, were in their prime when they met near the western High Gate all those years ago. Willie had come to Mor’s End to make his fortune on watersilk, while Dalvar had come to apply to join the city’s Elite Guard. Needless to say, it didn’t quite work out that way.
The two became close friends overnight and soon came to realize there was more to be had by working together to build a place where the people of Mor’s End could come together, relax and simply have a good time without worrying about how one dressed. For as log as you behave, you are welcome at The Downpour.
To ensure this good behavior from their clientele, Willie and Dalvar employ two private guards, Sven (NG hm War1) and Mikael (LN hm War1), for the tavern during the busiest times of the day. These two are the latest to work as bouncers in the tavern and the two partners hope Sven and Mikael stick around longer than the last two (who left for parts unknown). Note, however, that locals know better to make trouble in The Downpour, as the tavern is a popular place amongst the city watchmen and a few of the more, well known royal guardsmen.
It was Dalvar who went out of his way to make the local guards and watchmen welcome at The Downpour. His motto is, “If I can’t serve the city then I serve the city drinks!” He spends every night chatting up the local guards, finding out who’s on duty that night, where and what the latest scuttlebutt is regarding the city’s readiness in case of an attack.
Willie’s approach has been bolder than his partner’s, as he has spent the last 70 years getting to know everyone he can from nobles to rogues, priests to paupers. There isn’t anyone that Willie hasn’t met or at least heard of in Mor’s End and he is font of information and rumors, especially about the businesses along The Traders’ Way and in the nearby Posh District.
Because of their need to remain in the know, one would think the two partners would be hard pressed to run a tavern. In reality, they let their wives and children run the day-to-day operation of The Downpour, which suits their families just fine. Maggie (NG ½f Com2/Exp2), Willie’s wife, runs the bar and handles the staff made up of the two families six children – Bette, Renfew, Hanna, Halgan, Shalgar and Willie Jr. Mildie (LG df Com2/Exp2), Dalvar’s wife, runs the taverns finances including making sure the hired help get paid and that supplies and alcohol are ordered and delivered on time.
As for the hired help, besides Sven and Mikael, The Downpour has two other hired hands to help bring in customers. The first is a popular minstrel that plays exclusively in The Downpour and is more like family then she would ever admit. Raven Moonhome (statted below) is a half-elf that grew up in the far north. An outcast of her family clan because of her half-human heritage, Raven soon found her way to Mor’s End and met Willie and Dalvar on one of the city’s side streets under dubious circumstances.
The second hired hand is Andie “Twice-Bitten” Hande (CG ½m Exp1/Rog1). Andie is a young halfling that Willie rescued of the street a year and a half ago, who works behind the bar with Mrs. Enderton. The boy is just finding his way in Mor’s End and the old halfling owner sees a bit of himself in the young man. Originally from another city several hundred miles northeast of Mor’s end, Andie is adapting well to life in Mor’s End and has taken a shine to Hanna, Willie and Maggie’s oldest daughter. Old Willie believes it’s only a matter of time before the two start courting and he hopes that marriage will soon follow. (Andie’s nickname refers to the two times that he’s been bitten by a stray dog that has been running loose in the city for over a year now.)
Inside the Downpour Alehouse
The Downpour is best known for its unique design. The tavern is three-tiered with a common area on the main floor, the raised tier above and room for sun lovers on the roof. The first thing that guests notice, when visiting during the day, is the amount of light streaming in from above. This is because the tavern has a huge skylight built into the roof. The skylight is made of multi-colored glass that has been enchanted to withstand the hardest, non-magical blows (i.e. falling hail, sword blows). It is this feature which gave the tavern its name, as it used to be called Willie & Dalvar’s Alehouse, as the sound of rain hitting the glass is unmistakable.
The main common area is roughly 50 feet by 40 feet with cubbyholes built into the walls for those wishing more privacy. The bar stands elevated in the center of the common area with a solid oak bar counter stretching all the way around. The elevation is a design to allow the halfling members of the staff to work from behind the bar without having to reach for either their supplies or their customers. Both Mrs. Enderton and Andie can be found here on most occasions, while Bette and Willie Jr. work the common area. Each table is designed with a raised step to allow the halflings to serve drinks level with the taller folk.
Sven and Mikael also work the common area, keeping the peace when members of the watch and/or guardsmen aren’t around or helping to clean tables and sweep the floor. When the tavern is overflowing then Halgan and Shalgar help the two humans keep the peace, including the upper levels.
The second, raised tier of the tavern, reached by two metal, spiral staircases, is located high above the common area around the edge of the tavern’s walls. Each corner of the second tier ends in a octagonal platform where mainly halflings and gnomes drink their day’s work away. The platforms are harder for the taller races to navigate but the few elves and half-elves in the city sometimes prefer the isolation provided. (The low metal railings all along the second tier also tend to keep the taller races in the common area below.) The four octagonal corners of the second tier are all connected by two metal walkways intersecting each other high above the rest of the tavern. Hanna spends most of her time working up here, along with her brother Renfew, just in case anyone gets to friendly with his sister. It is also from the second tier where Raven performs her more racy songs to the delight of the patrons below.
The roof, only open during the warmer months, is open to anyone, yet mainly nobles and sun lovers come up to drink here. The roof or ‘Solarium’ as it is often called is surrounded on all sides by a high metal railing and offers a wonderful view of the city, especially towards the Posh District. It is also to possible to sit right next to the skylight and watch the tavern goers below. However, being served up here is pricey, as the stairs leading to it are located on the outside of the tavern. This means that Maggie or one of her children has to take the drinks outside and then up the stairs to the Solarium. All prices her are triple what they normally are inside. When the Solarium is open, Shalgar spends most of his time here, tending to the many plants he likes to grow on the roof during the spring and summer.
The Downpour Alehouse is more than just the main tavern area. A door in the southern wall leads to the private residences of both the Enderton and Hammersmith families. A large hallway connects to nearly a dozen rooms on both sides including bedrooms, a kitchen, a dinning room and several privies at the end of the hall. There are several storage rooms and a study as well, which is where Mildie spends most of her time working on the tavern’s finances. When business is slow, she makes her sons help her with the books, a chore they don’t like at all. A door leads outside into the western side street from the kitchen. There are just enough bedrooms for the families, as well as Andie and Raven. Sven and Mikael don’t live here but are living in one of the boarding houses nearby. (Just north of The Traders’ Way on Finnley Street.)
What Can You Get?
While The Downpour is best known for its architecture, it is also a great place to get almost any sort of exotic beverage, whether it be alcohol or not. However, The Downpour is an Alehouse first, thus its finest drinks tend toward special dwarven and local ales.
* Dwarven Strongheart is a favorite amongst the dwarven population of the city and Dalvar’s connections in Kul Moren mean that he gets the best stock of Strongheart every year. (1sp per mug.)
* Thundering Brew is another ale made out of Kul Moren. It isn’t as popular as Dwarven Strongheart amongst the populace because of its stronger taste and potency. Only dwarves and gnomes can drink more than a few mugs of Thundering Brew and remain conscious. (7cp per mug.)
* Mor’s Best is made and sold locally. It is one of the standard ales in the city but is slightly better than regular ale. (5cp per mug.)
* Old Willie’s Brew can only be had at The Downpour. This ale is a favorite amongst both humans and halflings. (6cp per mug.)
* Swampwater is a favorite of the city’s humanoid population. The Downpour is one of the few taverns located on the northern side of the river that serves it. (2cp per mug.)
* Silkers’ Wine is made locally and is was first made by a member of the Silkers Circle. While not as popular as Elven Firewine, it is still expensive. Most elves and gnomes find this wine unpalatable. (8sp per pitcher.)
* Elven Firewine is well known in the southern lands and is just beginning to appear in Mor’s End. The wine is very sweet and very expensive. It is all the rage amongst the nobles and merchant lords of the city. (20gp per bottle.)
The Downpour also serves cider (3 cp per mug) and a nonalcoholic drink called Maggie’s Fizbomb (1sp per mug). The fizbomb has a sweet taste like fine wine but is a strange multicolored brew (red and blue) with foam and bubbles. The fizbomb is Willie Jr’s favorite drink.
It is unusual for the owners of The Downpour to serve food, from out of their private kitchen, but will make exceptions for those sitting in the cubbyholes or up on the Solarium if it is really slow. (These meals are of good quality but cost twice the amount listed in SRD Equipment II.)
Key Plot Hooks
1) Someone or something has stolen Dalvar’s latest shipment of Dwarven Strongheart ale. He is unsure of who captured the shipment but is offering a reward of 100gp to anyone who discovers who took the ale shipment. If that person could also find the shipment and return it undamaged then he’d pay 3 times that much. He is also looking for adventurers willing to help protect the next shipment.
2) A large avian creature falls from the sky smashing into the tavern’s skylight. The skylight’s enchantments aren’t strong enough to keep the glass from breaking and now Willie and Dalvar have to get it replaced. Unfortunately the man who helped create the skylight, Hammond Willowstar, doesn’t live in Mor’s End anymore. He’s moved to another city located over the mountains past Kul Moren. The two tavern owners need someone to travel to the city, convince the glassmaker to take the job, help him gather the materials needed to enchant the skylight and then safely escort both the skylight and the glassmaker back to Mor’s End.
3) Hanna Enderton has gone missing. Several halfling males that Old Willie had never seen in The Downpour before were kicked out of the tavern after harassing his daughter several nights before. Old Willie will pay almost anything to find his missing daughter and PCs that help the old halfling will gain both reward and valuable contact throughout the community as Willie’s friends go out of their way to help find his daughter.
4) Strange noises are coming from under The Downpour. The tavern’s cellar has been sealed off for years due to a viral contamination that destroyed the taverns stock of ales over 20 years ago. The owners are worried that something foul might have taken up residence in the multi-chambered cellar. They will pay well to have adventurers check out the cellar and clear out anything they might find.
5) During one night of revelry, a man is found dead in one of the cubbyholes. The local watch takes charge of the situation, refusing to let anyone leave for the night until everyone has been interrogated. The PCs are present when the murdered victim is found and could either help solve the crime or be considered suspects.
6) During a quite night of drinking and casual conversation amongst the owners and their patrons, several flaming flasks of oil are thrown through the window of The Downpour. Several tables, as well as the center bar quickly catch fire. Only with the help of Helene “Winter” Willowsworth (NG hf Rog1/Wiz2) *, an ice mage and regular at The Downpour, is the blaze contained. Willie is positive that the perpetrators of the attack are members of a coalition of radical nobles who believe that The Downpour’s ‘come one, come all’ policy is a stain on the Heart of the City and a threat to the genteel flavor of the nearby Posh District. Willie announces the next day that he’ll pay his weight in hammers to anyone who can provide information that leads to the arrest of the perpetrators. He also is looking for someone willing to come on as staff guards at The Downpour until the arsonist(s) can be found.
* To be detailed later on for the NPC Submissions thread.
The Children
Bette Enderton (CG ½f Com1)
Renfew Enderton (LN ½m War2)
Hanna Enderton (NG ½f Exp2)
Halgan Hammersmith (LG dm Ftr1)
Shalgar Hammersmith (LN dm Rgr1)
Willie Enderton Jr. (N ½m Adp1)
The Owners
Willie Enderton, male halfling Com2/Exp10: Small-size Humanoid (halfling); HD 2d4 + 10d6; 46 hp; Init -1; Spd 20ft.; AC 10 (+1 size, -1 Dex); Melee dagger +8/+2 (1d4-1); Ranged +1 sling +9/+4 (1d4); SQ halfling traits; AL NG; SV Fort +4, Ref +3, Will +9; Str 9, Dex 9, Con 11, Int 17, Wis 13, Cha 15.
Skills and Feats: Climb +1, Craft (weaving) +9.5, Diplomacy +13, Gather Information +10, Hide +5, Innuendo +9, Knowledge (history) +11, Knowledge (local) +11, Knowledge (nobility and royalty) +11, Move Silently +1, Perform (storytelling) +10, Profession (tavern owner) +13, Profession (fisher) +5.5, Read Lips +11, Ride +3, Sense Motive +9, Swim +3, Use Rope +3; Expertise, Skill Focus (Craft: weaving), Skill Focus (Diplomacy), Skill Focus (Profession: tavern owner), Weapon Focus (sling).
Equipment: Artisan’s tools, belt pouch (30gp), courtier’s outfit, dagger, flask, +1 sling, stone of alarm, watch dog (x2), waterskin.
Willie Enderton was born in the town of Lalaton to a small but proud family of fishers. Not content to simply catch regular fish, Willie turned his skills towards catching and releasing silk jellyfish. Soon he left for Mor’s End to cash in on the watersilk trade, which he felt he was more than qualified to work in. As it turned out, weaving watersilk garments all day bored him out of his mind. He became enamored with the city’s politics and history and decided to give up weaving to partner with his friend Dalvar, in the construction and running of The Downpour, which allowed him to hear both facts and rumors from dignitaries, neighbors and visitors alike.
Soon after he met and married Maggie, who had come to The Downpour to work as a waitress. The halfling couple is well loved by their regular patrons, especially many of the lower ranked noble families of Mor’s End. Willie often attends gathering and events beyond his station, as he has many close, personal friends amongst these nobles.
If Old Willie, as he’s often called, hadn’t become an innkeeper he would most likely have become a full-time courtier and possibly even have been given a noble title. However, he is happier being able to rub shoulders (or knees if you prefer) with both the city’s highborn and middle to lower classes.
Note that the old halfling is close to retirement. He and Maggie are planning to retire to Lalaton and pass their half of the stake in the tavern down to Hanna and Andie (once the two young halflings finally decide to get married). Unfortunately for Old Willie, the Castellan and Lady Kelvin don't wish him to retire. They, as well as other nobles and merchant lords in the city, value Old Willie's vast knowledge about current events, as well as more obscure bits that only he knows, too much to let him retire. All of them constantly tell him, "Stay one more year Willie, then you can retire. One more year."
Plot hook: At 95 years of age, Old Willie isn’t as spry as he used to be. However, this doesn’t stop him from seeming to be everywhere all at once. Most believe that he has some sort of powerful magical item that allows him to traverse the city faster than normal. The truth is that he has so many friends and associates, who help Willie move around the city, that it only seems magical to the casual observer. Many times he’s had to worry about unsavory newcomers to the city trying to kidnap or rob him for his boots, thinking them magical.
Dalvar Hammersmith, male dwarf War10: Medium-size Humanoid (dwarf); HD 10d8+30; 87 hp; Init +1; Spd 15ft. (20ft. base); AC 16 (+1 Dex, +5 armor); Melee +1 dwarven battleaxe +11/+6 (1d10+4); SQ dwarf traits; AL LG; SV Fort +7, Ref +3, Will +3; Str 16, Dex 12, Con 16, Int 10, Wis 11, Cha 14.
Skills and Feats: Climb +3, Diplomacy +3, Handle Animal +4, Intimidate +6, Jump +1, Profession (soldier) +5, Ride +5; Exotic Weapon Proficiency (dwarven waraxe), Leadership, Power Attack, Skill Focus (profession: soldier).
Equipment: Belt pouch (20gp), breastplate, cold weather outfit, +1 dwarven battleaxe, traveler’s outfit, waterskin, war pony w/ bit & bridle, military saddle, saddlebags.
Dalvar Hammersmith was born to a prominent clan of warriors in Kul Moren. He was raised to fight from an early age and is an expert with his traditional clan weapon, a dwarven waraxe. Thus, he felt more than qualified to become a member of the Royal Guard in Mor’s End and left Kul Moren and his clan behind.
Once in the human-dominated city he joined the Guild of Guards and was soon on his way to becoming one of the most stout, reliable members of the guild. However, like his friend Willie, Dalvar was bored with his life. Guard duty isn’t the most exciting career, even in a frontier city like Mor’s End. His fellow guardsmen never had wild stories to tell of brave exploits and the happenings beyond the city’s wall. Dalvar craved for stories of excitement and adventure.
He found himself spending more and more of his time in the city’s local taverns pestering adventurers for their latest exploits and travelers for news from other locales beyond Enheim. Tavern owners and innkeepers had to keep tossing him out of their establishments just to keep their clientele. Dalvar was soon forgetting to show up for assignments passed down by his guild. The guildmaster at the time, Henry Wilhelm, told Dalvar to either give up his obsession or leave the guild.
Dalvar left the guild and everyone is glad he did, except his competition. Now a successful tavern owner Dalvar can spend time doing what he loves most – chatting with adventurers and travelers. Dalvar hasn’t any ill will towards his former guild, as they put him on the right track towards success. As a result, guardsmen and the city watch are always welcome at The Downpour and, if profits have been good in a month, Dalvar shuts down the tavern to other patrons and lets the guards and soldiers get rowdy for a night.
However, Dalvar isn’t content to let his fighting skills go to waste. He is a proud member of the local militia and has recently been promoted to the Captain of the Militia. The added responsibilities keep him away from The Downpour now, as he and his personal squad of men spend a lot of time on active duty. This has allowed him to seek out interesting escapades, such as cleaning out monstrous vermin from the city’s sewers to riding with the Outlands Rangers on occasion.
Most of the time he helps run drills throughout the city every few six months or so. He believes in being prepared for anything and takes his new responsibilities very seriously. Mildie worries that he’s going to get himself killed or that their sons will take after their father more and either join the city’s military or run off to become adventurers.
Plot hook: Dalvar and his squad are accompanying the next Outlands Ranger patrol. His sons insist on going with him this time. He knows Mildie is against it, but he also knows that his boys will sneak out of the city to ‘go adventuring’ if he refuses. He asks the PCs, who are visiting The Downpour, to come along and look after his boys so they don’t get into more trouble than they can handle.
The Minstrel
Raven Moonhome, female half-elf Brd4/Rog3: Medium-size Humanoid (elf); HD 4d6+8 + 3d6+6; 47 hp; Init +3; Spd 30ft.; AC 15 (+3 Dex, +2 bracers); Melee dagger +6 (1d4+1) or melee short sword (1d6+1); Ranged +1 composite short bow +9 (1d6); SA sneak attack +2d6; SQ bardic music, evasion, bardic knowledge, half-elf traits, uncanny dodge (Dex bonus to AC); AL CG; SV Fort +2, Ref +8, Will +5; Str 12, Dex 16, Con 13, Int12, Wis 14, Cha 16.
Skills and Feats: Balance +8, Bluff +8, Concentration +7, Craft +5, Hide +8, Listen +5, Move Silently +8, Perform (mandolin) +9, Profession (guide) +7, Read Lips +6, Scry +5, Search +5, Spellcraft +5, Spot +5, Tumble +8; Quick Draw, Point Blank Shot, Skill Focus (Concentration).
Equipment: Arrows (20), belt pouch (10sp, 15gp), bracers of armor +2, +1 composite shortbow, dagger, entertainer’s outfit, masterwork mandolin, short sword, spell component pouch, waterskin.
Bard Spells Known (cast 3/3/1): 0th – dancing lights, detect magic, flare, light, prestidigitation, read magic. 1st – alarm, cure light wounds, hypnotism, unseen servant. 2nd – cat’s grace, silence.
Raven Moonhome is the main attraction at The Downpour, at least for those citizens enamored with her beautiful voice and figure. While Raven would be small potatoes in one of the grand cities in the north, in Mor’s End she’s both well known and beloved by the citizens.
Raven met Willie and Dalvar under clandestine circumstances and none of them will talk about it other than to say that the two proprietors saved her bacon during a dispute with members of the local thieves’ guild. Soon after, the halfling and dwarf went into business together and asked Raven to sing and play her mandolin at The Downpour. Raven felt she owed the two and saw the tavern as good place to gain some fame.
Raven’s ties to the local thieves’ guild is still strained but her relationship with the Enderton and Hammersmith families keeps her relatively safe from the machinations of the city’s worse cutthroats. The two owners keep the rapport with the thieves’ guild good by allowing them to drink at The Downpour (as mentioned above). In fact, many of the high up members of the thieves’ guild come to The Downpour mainly to gawk at Raven and hear her perform. A few of them could be said to be in love with her.
So far, Raven has refused all advances from numerous suitors. She is too young, happy and free-spirited to want to settle down and she barely looks her 57 years. (Still very young by elven standards.) She often disappears for months at a time, mainly in the summer, to go adventuring in the wilds beyond Mor’s End. Yet, she always returns to Mor’s End and The Downpour by fall, to perform at least four night a week, sometimes five during the winter.
Raven comes back, not for the coin she earns, but for the family-like atmosphere of the tavern. The two family’s children often refer to her as ‘Auntie Raven’ and she is beginning to feel more and more like a family member to the proprietors of The Downpour. However, Raven is too much of a free spirit to settle down completely in Mor’s End and would never admit openly to Willie & Maggie or Dalvar & Mildie that they have become her surrogate brothers and sisters to her.
Plot hook: Faeliin Moonhome, one of Raven’s distant relatives is traveling to Mor’s End to learn more about the watersilk trade and meet with the Silkers Circle. He needs a group of adventurers to travel with him so he can arrive safely. He has no idea that Raven lives in Mor’s End, as she has cut all family ties. He is shocked to find her in the city and their first encounter doesn’t go well. Faeliin refuses to deal with the Circle unless Raven is banished from the city. The Circle isn’t sure what to do. Raven is well liked throughout the city but the profits from selling to the elven clans could be worth upsetting the populace. The PCs are asked to help mediate the dispute because they know Faeliin, by the Castellan, which could become ugly, as assassins hired by extremists in dispute try to kill Raven. And could it be that Raven was banished for more than just being half-elven?