Mor's End Craft & Trade Submissions

Re: Stuff, and such

Steverooo said:
HOW OLD is Mor's End? How long has it been here? I want to have an NPC who's lived in one spot for 135 years... Does he predate the town?

I thin the consensus is somewhere >300 years, so you should be fine. Keep in mind that the city has a large percentage of long-living races, so 135 isn't all that old in Mor's End. There may be dwarves and/or elves that have been around since the founding of the city...
 

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Buttercup said:
Knightfall, if and when you do edit your post, could you please draw my attention to it? I've cut and pasted all of the pertinent posts in this thread into a Word document, and I'd like to keep it accurate.

I've already modified it a little but I'm going to change Old Willie's description a wee bit and add one more plot hook. I try to do it tomorrow but I kind of overdid it over the last four days, typing-wise, and my forearm and wrist swelled up a little (it's hurts like hell).

Thus, this is all I'm typing tonight. (Oww!)

Kf72
 

Take care of yourself Knightfal. Get ALL kinds of stuff to protect yourself. I use something called Hotkey master so I can use my keyboard to enter mouseclicks, and have wristpads. This is something EVERYONE who uses a keyboard and mouse should purchase.
 

Krug said:
Take care of yourself Knightfal. Get ALL kinds of stuff to protect yourself. I use something called Hotkey master so I can use my keyboard to enter mouseclicks, and have wristpads. This is something EVERYONE who uses a keyboard and mouse should purchase.

one handed response...

Thanks Krug. The problem has been serious for some time now, however. using a wristpad won't help, the damage is more than a year old. I'm off work becuase of it.

In reality, I'm not supposed to use my hand at all (doc's orders) but its so hard to type one-handed and it is my left hand, which is my dominant hand.

I go to physio, have to ice it every day, and take both tylenol and now something called feldine. The one good thing is that i finally have an appointment to go to a pain clinic here in Edmonton.

And my pain troubles are, unfortunately, not just localized to my arm. It's in my back, neck, left shoulder, legs, knees and ankles as well. (I got hit by a car four years ago and, no, I don't want to talk about it.)

Whew, I can't believe i just wrote all that one handed. Hard, very hard... but not painful. :)

Anyway, that's it for me tonight, for sure, this time.

Need ice! :(

KF72
 

Take care of that wrist of yours, Knightfall - and the rest as well of course. I've seen too many of my friends in Silicon valley go through stuf like that.

Love what you did with the Downpour BTW. Integrating Dalvar into the Militia works perfectly. Any chance of Willie having any political ambitions? We haven't woked out a tavern guild or anything, but if we do, he might be the head or at least an important member...

PS: Just don't you start serving mixed drinks in the Downpour though! I've got dibs on that! (See my post in the naming poll in General, Just haven't fully written it up yet.)
 
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Conaill's Cocktails (or "Conaill's Cock & Tails", depending on what our mighty ruler lets me get away with...)

Conaill's is a tavern located in a sturdy dwarven built two-story house between the posh and dwarven districts of Mor's End, specializing in... mixed drinks.

Conaill is a retired adventuring Fighter (his greatsword hangs on the wall behind the bar). During his many travels he has had the opportunity to sample a wide variety of peculiar local drinks,- often to great risk to his own health ;). He started to experiment with mixing them in order to preserve the "kick" of the original but make them somewhat safer for human consumption.

After retiring from adventuring life, Conaill decided to settle down in Mor's End and open up a bar. He hired Flibbert, a gnome with some knowledge of alchemy to run the place. Flibbert has expanded significantly on Conaill's experimentation, adding in the occasional alchemical or potion booster as well.

Conaill's Cocktails is one of those bars that has a hundred and one different colored botles on the wall behind the bar. It may not have some of the high-quality brands the Downpour carries, but it has an even larger variety. In particular, it carries a number of beverages which are not normally advisable for human consumption, such as Thundering Brew, Elven Feywine and Dragon's Piss. The latter is an exceptionally strong liquor which acts as Acid on any race that doesn't have the Dwarves' strong stomach lining. It is served in small ceramic cups,handled with metal tongs. Conaill and Flibbert have also concocted human-potable versions of almost all of these drinks, including "Dragon's Ale", which is often used for Human vs Dwarf drinking contests.

The main tavern area is approximately 40x40, with the bar along part of one of the long sides. The other walls are lined with benches. The place is lit by lanterns, with a single Everburning Torch over the bar. The area behind the bar is raised, so Flibbert can stand eye-to-eye with his patrons. Two young human barmaids help out during the busier times. For security, Flibbert keeps a Tanglefoot Bag and a crossbow with blunted bolts behind the counter. Just in case, he also has a first-aid kit with 2 Antitoxins, 2 potions of CLW, one Delay Poison and even one Neutralize Poison. You never know what race might happen to have a bad reaction to some of the more "experimental" drinks!

Behind the common area are the restrooms and a small kitchen for Conaill and Flibbert's personal use. The full-size basement underneath the bar holds storage rooms, as well as Flibbert's personal room and his Alchemist's Lab. The second floor holds Conaill's private rooms.

Conaill gets along great with the dwarven population of Mor's End, and up to one in three of his patrons tend to be dwarven. Although his bar is located in a somewhat better part of town, Conaill's adventuring friends occasionally come by to rile up the place, and Conaill himself has been known to dip a little too deeply into his own merchandise on occasion...


Conaill U'Ciaran, male human Ftr5: CR 5; ECL 5; Medium-size Humanoid (human); HD 5d10+15; hp 50; Init +2; Spd 20 ft; AC 15 (+2 leather armor, +1 ring of protection, +2 Dex) or AC 23 (+8 full plate, +1 ring of protection, +3 large shield, +1 Dex); Melee greatsword +9 (2d6+4/crit 19-20), or +1 longsword +9 (1d8+5/crit 19-20), or shortsword +8 (1d6+3/crit 19-20), or heavy lance +8 (1d8+4/crit x3); Ranged longbow +7 (1d8/crit x3); AL NG; SV Fort +7, Ref +3, Will +3; Str 16, Dex 15, Con 16, Int 13, Wis 15, Cha 10.

Skills and Feats: Balance +4*, Climb +7*, Handle Animal +1, Intimidate +6 (str), Jump +5*, Ride +8, Use Rope +3, Craft (armorsmithing) +5, Profession (brewer) +2 (*:subtract 6 from Balance, Climb, Jump when in full plate); Cleave, Combat Reflexes, Expertise, Weapon Focus (Greatsword), Improved Disarm, Mounted Combat, Power Attack.

Equipment: leather armor, full plate, +1 large shield spell resistance (15), +1 ring of protection, +1 longsword (+3 vs Evil), MW Greatsword, MW Shortsword, Heavy Lance, Mighty Composite Longbow (+3 Str), heavy warhorse, leather barding, military saddle

Conaill has a strong sense of Right and Wrong, but cares little for authority, politics, or for that matter, religion (he feels the world would be a much better place if the gods would mind their own business). His pragmatic, no-nonsense manner makes him get along well with his dwarven patrons. He is retired from adventuring, but has a strong sense of honor and responsibility and can be talked into fighting for a just cause.

Conaill sees himself as a champion for the common people of Mor's End. He acts as an advisor to the Worker's Senate, and often spends large portions of the profits from his tavern to help alleviate social problems.

Conaill is on a friendly basis with Dalvar Hammersmith, co-owner of the Downpour Alehouse. Although they are competitors, and Conaill keeps rejecting Dalvar's urgings to join the Militia, the two have developed a strong personal bond since Conaill settled in Mor's End, and they have been known to participate in friendly sparring matches.


Flibbert, male gnome Adp1/Exp2: CR 2; ECL 3; Medium-size Humanoid (gnome); HD 3d6+3; hp 16; Init +0; Spd 30 ft; AC 10; Melee unarmed strike -2 (1d3-2); Ranged light crossbow +1 (1d8-2/crit 19-20); SA spells; SQ gnome traits; AL NG; SV Fort +3, Ref +0, Will +5; Str 7, Dex 11, Con 12, Int 12, Wis 11, Cha 10.

Skills and Feats: Alchemy +9, Craft (brewing) +5, Profession (tavernkeeper) +5, Profession (herbalist) +5, Sense Motive +5, Bluff +5, Diplomacy +5, Heal +5, Knowledge (exotic Drinks) +3, Read Lips +3, Spot +2, Listen +4; Great Fortitude, Alertness.

SA–Spells: Cast dancing lights, ghost sound, and prestidigitation each 1/day.

SQ–Gnome Traits (Ex): Low-light vision, +2 save vs. illusions, +1 attack vs. kobolds and goblinoids, +4 dodge vs. giants.

Adept Spells Prepared (3/2): Cure Minor Wounds, Purify Food & Drink x2; Cure Light Wounds, Detect Evil

Equipment: Light Crossbow, Tanglefoot Bag, Alchemy Lab, Healing Kit, Holy Water, 2 Antitoxin; Potions: 2 Cure Light Wood, Delay Poison, Neutralize Poison.

Flibbert will also have several other alchemical items up to Craft DC 21 and Market Value 50 gp. He focuses on alchemical preparations incapacitate or immobilize without causing too much property damage, plus a small number of gnomish prank items.


Plot Hooks:

- Flibbert and Conaill have accidentally concocted the first "designer drug": a complex mixture of alchemy, potions and exotic liquors that produces a veritable ambrosia, but is also highly addictive. As soon as he realized its addictive effect, Conaill immediately stopped production, but somehow the word has gotten out and now someone's after the recipe.

- Someone broke into Conaill's and stole among others a bottle of rare Yuan-Ti liquor. Not only is this an expensive wine with a light, delicate flavor, it is also highly poisonous to most humanoids. The poison's effects take a week to develop, after which death is nearly inevitable. Conaill hires the PCs to retrieve the bottle or find out who drank it before that deadline. He would prefer not to let the authorities know about this, because the posesion of such a bottle might jeopardize his tavern license. (If the PCs haven't found the bottle on the moring of day 7, Conaill will alert the authorities himself, and spread the word about the wine's posionous nature, so anyone who drank it might still be able to get medical help.

- The Worker's Senate rebels against the richer guilds, threatening to overthrow the City Council. There is rioting in the streets. Is someone riling them up? Lady Kelvin hires the PCs to find out. Conaill acts as a trusted go-between with the Worker's Senate.
 
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jdavis said:
Conaill, there will be a recruiter around from the militia to try to get you to join up and do your civic duty.

"Militia? Pffft. What part of 'retired' didn't you understand? I did my part for king and country. I'm not going to listen to no two-bit general who sends poor countryboys off to get slaughtered while he sits back in his citadel sipping his wine.

Tell you what? You guys fighting Evil, you got a righteous cause? ... you come talk to me again. But I aint goin to march in line and follow no orders.

Here, have a sip of this, it's something new I brewed up. I think I'll call it Tequila. Knew a girl by that name once. Big brown eyes and legs all the way down to the floor, ahhh... Oh, and don't swallow those worms on the bottom. I think those are poisonous or something..."
 
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Oops okay - Old Whistling Tom has gone to the NPC thread

COMING SOON Prometheron Muckraker - Mors Ends Night Pot collector! (hey somebodies gotta do it)
 
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