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[Mor's End Discussion] Time to open shop!

Krug said:
Wizard> Well your first duty is to choose the leader of the city! :D

Yes, Catoblepas cult hunting sounds good. Makes more sense.

Arachnid > Hmm.. ok. As long as it's not drow!

Wizard: Please don't simply call her Eric's Grandmother if you go with that analogy.

Also, please no drow spider queen. This isn't the Fogotten Realms. No Drow! No Drow!

Krug: Yes, I thought you might like that. Can't you just see them riding forth on reptilian horses with drooling, savage hunting dogs running ahead of them.

Hmm... horse with reptilian template and hunting dog with feral template. Hmm...

:)

Rob
 

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wizardoftheplains said:
someone give me another gargantuan besides a spider or great ape

no drow...never. ;)

i'm thinking over the ruler bit.

My vote: Yes, no drow... ever. I hate drow. They are so overused.

Another gargantuan: 14 - 27 HD Behir (MM page 24)

{EDIT}

Fiendwrym (MM II page 99) (Gargantuan Magical Beast) *

Linnorm, Corpse Tearer (MM II page 141-144) (Gargantuan Dragon)

Megapede (MM II page 148) (Colossal Vermin)

Teratomorph (MM II page 194) (Gargantuan Ooze)
 
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EN World City Project
I’m paraphrasing our list into a bit of a intro piece. It still needs some wordsmithing.

Mor's End

Summary
Known as the City of Crafts by some, and the City of Coins by others. It is an independent City-state in the region of Enheim. A self-sufficient city, known far and wide for it’s abundance of natural resources, rather large artisian community, and as a melting pot of races, idealogies, and professions from all over.

Built on the banks of the Mor River, an outpouring that is continually fed by Lake _____, Mor’s End stands at the conjunction of a number of trade routes, giving rise to one of it’s other nicknames, “The City of Coins”. For indeed, much coin does flow through the river town. With the nearby dwarven community of Kul Moran providing abundant iron ingots for trade downriver to the rare clays that are used in the special glazes are very sought after by craftsmen and nobles everywhere to the rare river sapphires used as spell ingredients to the unnaturally strong but beautiful fisher silk, Mor’s End has much to offer.

Some wonder why such an area was not already teaming with civilization when the founder’s of Mor’s End first topped the nearby hills and set eyes upon the plains below. The answer, says the locals, lies somewhere in the ancient warren rumored to be beneath the city proper. Perhaps time will tell.

Government
Such a chaotic city needs a strong ruler, and they have one in the person of Lady Kelvin, Matriarch of Mor’s End. Little seen in public these days, she nevertheless makes her presence felt through the actions of the city’s ruling council. This leadership body, lead by Prime Minister Krug, keep the diverse and sometimes anarchic city humming.

But anyone who has spent much time in Mor’s End knows that there is another force at work within the city. Two actually, in the form of the Glittering Brotherhood and the Merchants’ Guild. The Brotherhood guard the secret of cutting the river sapphires to bring out their magical properties, while the Merchants’ Guild are masters at contract negotiation and enforcement. These two rivals each seek to manipulate the council to their own ends. It is only the mind fo the Lady Kelvin, long trained in intrigue, that keeps the council one step ahead of the Guilds.

That’s all I have for now. Must go jogging to clear my head. Will check back later to see what you all think.
I tried to combine many of the items everyone talked about into story format.

gary
 
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Knightfall1972 said:



Teratomorph (MM II page 194) (Gargantuan Ooze)

Oh, it's got to be the Ooze. And it makes since, being by a great lake.
Every so often, tendrils of it snake up through the tunnels and grab an inhabitant or two of the city. Yes... <said in a scary whisper>;)
 

Very cool. We're getting there.

Some info about sapphires:

http://www.nrm.qld.gov.au/mines/fossicking/sapphire.html

http://www.mindfully.org/Heritage/Sapphires-Madagascar-Crises.htm

Latter is pretty interesting. I can see a small community of rural folk coming to dig for sapphires, but abused and manipulated to work for low wages by the merchants of the city. Mercenaries of these merchants abuse the diggers and exploit them. Perhaps even a front for slavers.

Silkworm farming:
http://www.geocities.com/ibr_remote/silk/silkworms.html

http://www.tsof.edu.au/lt.sa/ltproj...its/church/silkworms/infopp/silkpp/sld001.htm

http://www.mediamessage.com/kayton/Silkworms/history.htm

Clay:
not much that's solid, but I can imagine a cult who express their ecstacy in 'clay' creations, or create temporary constructs employing Clay.

But all these are details helpful in fleshing out. We should look at these components as modular; able to be taken out and fitted into other campaigns as easily as possible.
 

wizardoftheplains said:


Oh, it's got to be the Ooze. And it makes since, being by a great lake.
Every so often, tendrils of it snake up through the tunnels and grab an inhabitant or two of the city. Yes... <said in a scary whisper>;)

Ah yes I see potential for a Minister of Monsters. ;)

Though I like the Ooze, perhaps some creature that can have servitors. I don't think ooze have servants, though there might be a cult dedicated to... the ooze!
 

Ah, a ctulhoid ooze seeping through the sewers, excellent! :)

Knightfall: I don't think it's really possible to have *two* rivers coming out of the lake. Water will always follow the path of least resistance, so it will carve out *one* riverbed. Of course, if the waterlevel is rising you can have as much swamp area around the lake as you want. That does imply there's something restricting the outflow of water though!
 

Krug said:


Ah yes I see potential for a Minister of Monsters. ;)

Though I like the Ooze, perhaps some creature that can have servitors. I don't think ooze have servants, though there might be a cult dedicated to... the ooze!

With it's High Priest Crothian, who has a tendency to constantly post flyers all over the city seeking converts.....:D

Edit: And of course don't forget the head of the Potters Guild. Alsi.... Who has soem kind of connection with the Kulpin, but nobody is quite sure what it is.....;)
 
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Re: Summerized Ideas! Moved from Page Two!

Knightfall1972 said:
Integrated - 36% human, 19% dwarf, 18% gnome, 10% halfling, 7% elf, 5% half-orc, 3% half-elf, 2% other.

How about using the ratios given by the recent What Race are You Currently Playing poll? Here's the results:

Human 45.14%
Elf 12.57%
Dwarf 11.43%
Half-Elf 5.71%
Halfling 5.71%
Gnome 5.14%
Half-Orc 2.86%
Other Humanoid (Tiefling, Githyanki, Kobold, etc) 8.00%
Other Monster Race (Mindflayer, Elemental, Awakened Animal, etc) 1.71%
Other Other (something alltogether different) 1.71%

It's a little higher on humans and elves, but what the heck...
 
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