MOST broken class, race, etc?

Hypersmurf said:
But it's an inherited template applied to a base creature.

You change the base creature's hit dice to d10. At birth.

Then he takes a class level, which has hit dice that have nothing to do with his race.

-Hyp.

Could you point me to the rule that says that? I've never seen it.

Thanks.
 

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Hypersmurf said:
But it's an inherited template applied to a base creature.

You change the base creature's hit dice to d10. At birth.

Then he takes a class level, which has hit dice that have nothing to do with his race.

-Hyp.

I'd have to agree with you here. Otherwise, if he took a Barbarian class, he'd drop to a d10. Doesn't make much sense...
 

As a GM in the two arenas mentioned above (www.rpol.net, The Proving Grounds and The Halls of Valhalla, new characters welcome) here are some of the sickest character's I've ever seen.

WereTiger Frenzied Berserker (3.0): Str in the high 40s, capable of doing a full attack on a charge, and unkillable through damage, just insane.

Red Wizard: If you know how to use Circle Magic, you can break an Arena like a rotten twig. Max Emp Heighted everything. I do not recommend playing one of these, as both Arenas already have one.

The Charger: The basic concept is simple, use charging multipliers to boost your damage through the roof. x4 Mounted Lance Charge, x2 Valourous Weapon, x3 Crit comes to a total of x7 damage. Get a Smite ability, or some way to increase your initial attack, and just blow through them. I've played a charger who can do 300+ points of damage in a single attack against almost any AC.

Word of Alignment (3.5): Cleric, and boost your CL with Alignment Domains, Hierophant levels, Orange Ioun Stones, and Beads of Karma. Then get within 40' of your opponent and paralyze him for minutes.

The DC What!?! Psion: Use Pyschometabolism to boost your manifesting attribute by 50 points, then hit them with a DC 50+ Power. You can also boost your Str and shred fighters in combat.

The Cheepest Move in the Game (3.0): Get enough levels of Druid to cast Creeping Doom, and then get a Horn of Blasting. Haste yourself, stun the other guy, then cast Creeping Doom under him. Unless he has DR, he's dead.
 

DM with a vengence said:
The Cheepest Move in the Game (3.0): Get enough levels of Druid to cast Creeping Doom, and then get a Horn of Blasting. Haste yourself, stun the other guy, then cast Creeping Doom under him. Unless he has DR, he's dead.

Don't forget your Staff of Fanfare and one Bard level. Horn of Blasting might break if you have to do it twice...

-Hyp.
 

cool hand luke said:
What in your opinion is the most broken class, race, feat, spell, item, etc, etc? the really horribly broken stuff from questionable sources, I just wanted to get a list going and then stuff as many as possible onto one character.

Most broken class: Maho Tsukai. Gives save DCs over 100.
 


very high level, 1 use per day, and it seems like a lot of groups use 20 as an auto success.

Its not that I like it, but if you only have one attack per day then you are still a pretty sucky character once you use it ;)
 



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