Darklone
Registered User
I'd rather see (str mod+dex mod)/2 as a to hit modifier for "realism"... But it is a real bad idea for game balance.RangerWickett said:Really, if anything, I think Weapon Finesse ought to be applicable to all weapons.
I'd rather see (str mod+dex mod)/2 as a to hit modifier for "realism"... But it is a real bad idea for game balance.RangerWickett said:Really, if anything, I think Weapon Finesse ought to be applicable to all weapons.
I'd actually just make some weapons DEX-based (rapier, for example), so that you can only use them with DEX and do not need the feat.NewJeffCT said:My proposal to my DM was that you get to choose at first level if you want to be a DEX or STR based fighter. He is thinking about it. (By the way, this would not affect my current character, a cleric from a peaceful religion.)
Yep, this would be very well modeled with a minimum strength set for the weapons. To wield a greatsword effectively you just have to be above average in strength, unlike a dagger, which everyone can wield.Darklone said:...why strength (which means: to strike faster and more precise due to better control of your weapon, not to bash harder which will destroy your weapon) is more important than simple speed.
Hihihi... this good old discussion once again...Thanee said:The d20 system is abstract and tries an easy approach. It's also quite obvious, that they chose strength, because a higher force attack is more likely to punch through armor, which in D&D makes you harder to hit, which is - of course - completely wrong (it makes you easier to hit (as it does for touch attacks correctly by limiting your Dex bonus to AC), but weakens the effect of a blow to your body, but they chose to model it in this abstract way for ease of playing - the Star Wars approach, where armor represents damage reduction and AC is only derived from dodge bonuses and the likes, seems more realistic).
I think the point of the rapier, and why it was a very successful weapon for a certain time period, is to pierce chainmail (the predominant armor of that time, IIRC), not to attack faster or anything.
kwiqsilver said:When I run a game, the Weapon Finesse feat is free. The idea of swinging a sword more accurately due to strength is just preposterous.
I don't think any of the game designers have ever studied any fighting styles, armed or unarmed.
Inconsequenti-AL said:I view the Strength stat not a measure of raw muscle power, but more your ability to apply your strength in a useful way. Dex has more to do with hand/eye co-ordination, reflexes and center of balance.