Most fun adventure?


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Most fun would probably boil down to the following:

Rappan Athuk definitely has the old-school dungeon-crawl feel. You know, the feeling that if you make it out, it will be by the skin of your teeth, but with the treasure and XP to prove it!

The Rising Knight, the free adventure with the C&C boxed set, spawned several adventures that captivated the gaming group for session after session.
 


DM_Jeff said:
Aus_Snow said:
So, what's the most fun adventure for D&D3e or d20 fantasy, that you've DMed or had a PC in?
That would have to be the time I ran Vault of Larin Karr. That sucker is so well balanced between wilderness exploration, strong NPC storytelling and good old dungeon crawl, the players and I loved every session from start to finish. I also had a circumstance modifier to liking it as a DM: it's the only time I actualy had the "4 players" at the table the game assumes nowadays and so I didn't have to modify any encounters. Glee! :)

-DM Jeff


I'll be running this soon. Thanks for the critique. :)

The best adventure I've run was actually a 2nd ed DUngeon magazine adventure for first players. Can't remember the name, but it had to do with the party helping their PC druid clean up a druidic grove. It seems the local fey messed with a passing wizard, so he left a well of worlds as revenge.
 

My favorite game has been an updated version of Return to the Halls of the Fire Giant King, (G3) which I adapted to 3rd Edition/3.5 Edition and have run at several conventions and an ENWorld Gameday here in Ohio.
 


For my weekly campaign, I always write my own adventures...but any of the Goodman Games Dungeon Crawl Classics tournament modules rank among my favorites (Crypt of the Devil Lich, Vault of the Dragon Kings, and Palace of the Waste). They're a great combination of dungeon crawl, puzzles, traps, and ingenuity. For my own campaigns, I don't do dungeon crawls often, so it's a great change of pace.
 

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