Bill Zebub
“It’s probably Matt Mercer’s fault.”
If I were still playing The One Ring, it would absolutely be 1st edition.
I really like mongoose character generation, and damage reduction armor, are good additions to the Traveller repertoire. However the subsystems such as spacecraft, easily in big separate books, which is not bad, though to a different taste if one does not want to do as much work. Such as also, say for combat, one gets a lot of +/- modifiers, and for Classic it is simply fewer of them.As someone who’s only read and run Mongoose Traveller 2e, what makes it lesser in comparison? Just too verbose? I’ve heard several people lately preferring Classic Traveller.
100%. They completely lost me with that 3e boxed set. Speaking of Warhammer, I was always more of a fan of the Dark Heresy games than the later editions.The first two editions of WHFRP are still my favorites. The tone and feel is different, grimmer and grittier (dirtier?), than some of the newer editions, although there are some fantastic sourcebooks there as well.
It is good. Imperium Maledictum is also fantastic. I might even prefer it for Inquisition play. The other offerings there miss the mark for me a little.100%. They completely lost me with that 3e boxed set. Speaking of Warhammer, I was always more of a fan of the Dark Heresy games than the later editions.
I was fortunate in that I was actively collecting L5R as it was being released, from 1e in the late '90s all the way through the end of 4e when they sold the IP to Fantasy Flight, including the WotC-owned era. I've got the entire collection for that period.Barely, barely even counts... but I prefer Rokugan as a 3.X D&D campaign setting to L5R proper. Mostly because it's easier to fold, spindle, and mutilate into homebrew settings. Still wish that I could afford to get 4e in print.
A lot of it has to do with investment I think, both in material and time. I have nearly the entire 3e run of Mutants and Masterminds, and have been collecting, playing and reading for years, and am therefore unlikely to abandon all that and move on to 4e when it officially releases. For L5R, lore and design philosophy played a big part too (the newer editions are far too narrativist for me, and they rebooted the lore). Sometimes it's best just to call the game complete as far as you're concerned and work with what you've got.I’m an unabashed HEROphile, and while I purchased the stuff subsequent to 4Ed, it was the last edition to get serious gameplay. So I’d probably use 4Ed if asked to run something.
For a LOT of reasons, 3.5Ed is my favorite version of D&D. I’ve played 4Ed- bought all the player-centric books, but I’ve never run it and never will. 5Ed I didn’t even touch.
I bought 1Ed & 2Ed Mutants & Masterminds, and didn’t see much point in buying the newer stuff.
Then there’s stuff I didn’t continue with because of my gaming groups.
I never got past GURPS 2Ed because I was no longer in a group that played GURPS.
I have a bunch of 1Ed WoD material, plus Cook’s NWoD, but never got to play with any of it beyond using it for inspiration, especially during the GURPS: VtM playtest.
Etc.
OTOH, lack of interested players didn’t stop me from continuing to buy new Traveller or Paranoia! products across editions.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.