Most Often Used Skill?


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Tumble. Of course, we never roll it. It's a given that if you're an agile type, you have a bonus that's high enough that you can move anywhere you want.
 

Spot, Search, Gather Information, Knowledge: Arcana/Religion/History/Local,. Intimidate/Diplomacy, Disable Device . In roughly that order, I'd estimate.

Right now, as they move into the northern part of the Eldeen Reaches on an expedition to the Icehorn Mountains, right at the start of Winter... I anticipate Survival will top that list very quickly.
 

Listen and Spot, probably favoring the former. The players frequently use Diplomacy, Bluff or Intimidate against anybody they come across who they believe might give them some sort of trouble, as well, and since almost every character in my game has at least some spellcasting ability, Concentration is also a big one.

Plus, thanks to that disguised mind flayer they ran into recently, they now distrust everyone they meet and roll Sense Motive checks roughly every ten minutes. :p
 


I'd probably have to go with spot/listen, followed by search (mostly taking 20). But there's also a bard, so there are an unusual number of perform checks, too.
 

Spot, Search, Listen.

However, in the game where I'm playing a halfling, I roll a Craft check for every meal I cook and this has direct bearing on table morale and the cooperativeness of prisoners. Many a captured minion of darkness has been lured toward the light by Marjoram's ability to transfrom weeds and trail rations into a delectable dish! In wilderness settings, I get a synergy bonus if the druid makes a successful check to forage fresh food.
 

Peni Griffin said:
Spot, Search, Listen.

However, in the game where I'm playing a halfling, I roll a Craft check for every meal I cook and this has direct bearing on table morale and the cooperativeness of prisoners. Many a captured minion of darkness has been lured toward the light by Marjoram's ability to transfrom weeds and trail rations into a delectable dish! In wilderness settings, I get a synergy bonus if the druid makes a successful check to forage fresh food.
A couple of sessions back in our Age of Worms game, my character sampled a dish of fried worms in Dragotha's lair and had to make a Fort save. It's character-building to eat stuff that can kill you!


Hong "insert belated Diet of Worms comment here" Ooi
 
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