Most Outrageous Weapons

E.N. Arsenal - Chainmail Bikinis has rules for . . . let's see. Volleyball (for swimsuit competition battles). Bikini bolas. Oh yeah, and spiked codpieces.

That book is so silly, and I am inordinately proud of writing it.

Another weird weapons, from my game, was a +5 flaming burst keen morphing longsword. It could transform into any melee weapon you wanted once per round as a free action, so you could have a longsword one turn, a whip another, a pair of short swords another. The drawback was that, well, the sword was made of fire, so you'd take 1d6 points of fire damage each round that you held it. I gave it as loot to the PCs when they were 1st level (major plot point, since they just happened to stumble across a 20th level fighter right as he died in the middle of a huge battle).

They kept the sword in a sealed, insulated case, and would pull it out only when they desperately needed it.
 

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One of the "weapons" I was most proud of was a wand of scorching ray that dealt 1d4 fire damage each round it was held. The goblins the party took it from used it to cauterize wounds.

Demiurge out.
 

When I read the thread subject I immediately though, Ooh, someone's about to bash the spiked chain. How disappointing.

The most ridiculous weapon I've seen was a masterwork bamboo training sword with the vorpal enchantment.
 

Mark CMG said:
In one campaign, oh so long ago, a DM handed out a singing sword . . . with hiccups. Every third turn it had a penalty to hit.

Ever heard of such a thing?

ask the party about their mage killing dagger.

or current Troll head trophy. an item they created all on their own.
 

Ferret said:
I tihnk the most ridiculous weapon is the dire flail though.

The gyrspike in the Arms and Equipment Guide gives the dire flail a run for its money as the most ridiculous. It's a dual weapon with a longsword blade on one end and a flail on the other. How you swing the flail without slashing/stabbing yourself with the sword part is beyond me. Heck, how you swing that longsword with the massive dead-weight dangling off of it is also beyond me.
 

Azul said:
The gyrspike in the Arms and Equipment Guide gives the dire flail a run for its money as the most ridiculous. It's a dual weapon with a longsword blade on one end and a flail on the other. How you swing the flail without slashing/stabbing yourself with the sword part is beyond me. Heck, how you swing that longsword with the massive dead-weight dangling off of it is also beyond me.
bah,

the swizzle stick ... aka mercurial greatsword has them all beat
 

Talon's sword has been mentioned. how about thudarr sword sharpness doing great sword damage.
Magic Missle machine gun. Looks like mac 10 put wand of mm in and select 1-20 per round.
Darryl the Dragon Slayer rapier. Didn't slay dragons slayed dragon slayers.
Captian America's shield.
Sleepy Dagger. Gave of sleep poison on 20 I think but would complain about being used and party being too lout.
+3 short sword of wishes. Um well fishes were wishs you will not go hungry. Every time you wished you got a fish. And if I remember correctly the +3 was only against sea critters.
Singing wand of wonder. ummm I thought I forgot about that.
 

Azul said:
The gyrspike in the Arms and Equipment Guide gives the dire flail a run for its money as the most ridiculous. It's a dual weapon with a longsword blade on one end and a flail on the other. How you swing the flail without slashing/stabbing yourself with the sword part is beyond me. Heck, how you swing that longsword with the massive dead-weight dangling off of it is also beyond me.

I've got an intelligent Gyrspike statted up somewhere.

Holy Axiomatic Silver longsword, and Unholy Anarchic Cold Iron flail...

-Hyp.
 

I threw a sword simmilar to the sword of normality mentioned by Evilhalfling. I called it a sword of the plowshear though... I think it gave somthing like +10 to craft farm caused fear effects in any small vermin within a 100 foot radius and a few other abilities equally useful for a farmer but entiarly useless for any kind of adventuring.

I agree though that the Dire Flail... hell anything two bladed for that matter, spiked chains ect. are almost as rediculous as a foam dome with potions stuck in it. Their are enough wierd weapons out there in the real world that we don't need to make them up for crying out loud.
 
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Azul said:
The gyrspike in the Arms and Equipment Guide gives the dire flail a run for its money as the most ridiculous. It's a dual weapon with a longsword blade on one end and a flail on the other. How you swing the flail without slashing/stabbing yourself with the sword part is beyond me. Heck, how you swing that longsword with the massive dead-weight dangling off of it is also beyond me.
WAR actually did an illo of the gyrspike in a Dungeon article that made it a lot more logical. It was more like a long chain came off of the hilt of the sword with a flail's head at the very end - long enough to hold the chain in one hand and the sword in the other. Still not the most logical thing in the world, but a sight better than just sticking a flail on the end of a sword.

Demiurge out.
 

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