Evilhalfling
Adventurer
The Sword of Normality - an intelligent sword that looked like a cruedly forged iron bar with a bad hilt. It's special powers were +5 ranks Profession Innkeeper, +5 Profession Farmer.
+ Bane, far realm & detect far realm 60'. It wanted its owner to retire and become a commoner, it used empathy to make inns feel comfortable and adventuring tasks (camping, puttin on armor etc) more tedious.
Sword of Choosing -
given by the gods to a PC with 18 str, Dx, & Cn. Crafted by Kervan? the Lord of Swords (GH quasi deity?) to encourage the PC to give up thievery and remain a fighter. It could shoot lighting, at the cost of non-magical healing damage. It failed utterly to inspire self-sacrifice or courage, and the special power was used once-ish. Meanwhile the character burned out a wand of wonder. ah. middle school.
I made up a set of "artifact" daggers - which were +2 and had seldomly used powers.
+ Bane, far realm & detect far realm 60'. It wanted its owner to retire and become a commoner, it used empathy to make inns feel comfortable and adventuring tasks (camping, puttin on armor etc) more tedious.
Sword of Choosing -
given by the gods to a PC with 18 str, Dx, & Cn. Crafted by Kervan? the Lord of Swords (GH quasi deity?) to encourage the PC to give up thievery and remain a fighter. It could shoot lighting, at the cost of non-magical healing damage. It failed utterly to inspire self-sacrifice or courage, and the special power was used once-ish. Meanwhile the character burned out a wand of wonder. ah. middle school.
I made up a set of "artifact" daggers - which were +2 and had seldomly used powers.