Most overrated "broken" things?

Mort

Legend
Supporter
Often on this board you get cries of "this is broken - it's just too good," and sometimes you do what any good powergamer would do - you immediately use the combo! What combos, spells, classes, etc. did you find just didn't live up to the hype?

For me it was seeing divine metamagic- persistant spell in play. The cleric in the group had it and used it, but more often than not:

1) we were fighting undead and he wished he had the turn attempts back (it takes 7!)
2) we were fighting spellcasters and the spell got dispelled in an area or targeted dispell magic.
3) the cleric ended up as support (he was the only cleric in the party) and didn't really get to smack anything.

Anyway, bit of a let down of this "huge" combo.
 

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When Mystic Theurge was presented in the 3.5 DMG.

I remember certain people claiming it was too overpowered. What's more they claimed to have actually play-tested the "monstrousity".

Which sort of lead me to quietly question if they had been studying the Necronomicon a bit too closely, and failed some vital check.
 



green slime said:
When Mystic Theurge was presented in the 3.5 DMG.

I remember certain people claiming it was too overpowered. What's more they claimed to have actually play-tested the "monstrousity".

IMO, the MT can be a monstrosity if you use it with 3.0 buff spells. With the combination of so many slots with buff spells that last an hour/level and can be empowered/maximized/etc, you can get some very high power buffs that last all day, and even layer some of them to protect against dispelling. Of course, it's a pretty boring character to play, but can make for a great cohort.

The most overrated "broken" thing to me is the spiked chain. It's not broken at all, but people claim it is because they don't like the concept.

I also remember a lot of people that thought that the monk was overpowered in the early days of 3.0 based on the fact that they could do sooo much damage with a d20 weapon die, or that their defensive abilities (Wis to AC, immunity to disease, 3 high saves) made them impossible to kill. In reality, monks were (and still are) one of the weakest classes.
 

Deset Gled said:
The most overrated "broken" thing to me is the spiked chain. It's not broken at all, but people claim it is because they don't like the concept.
I'm with you. Arguments against the spiked chain usually turn out to be "I just don't like it, it doesn't make sense."
 


Having seen a monk with VoP in play, I'm still in the "its kinda broken" camp. Of course, the player was the munchkiniest power gamer I've ever played with, but I digress :)
 

Spiked Chain

I tried using it in a game, because a lot of people on ENworld screamed that it was broken. Funny how the opposed rolls don't always go your way.

Brad
 


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