Played far to little of my GM:s Feng-Shui-derivate homebrew:
Action - Hastur
(really tagged about that one - I so love the character I made for it.)
Did some rules-light GM:ing using parts of the same ruleset.
And my "Maid the RPG" campaign is edging up on the 40+ sessions, even if it has been creaking a bit due to player conflict lately. Remarkably durable rules for being so simple - handled everything from an Onsen filled with japanese gods "Spirited away" style or hunting Cthuloid monsters with Captain Nemo in the sunken City of Mu to setting up a school play during the Cultural Festival...
Action - Hastur
(really tagged about that one - I so love the character I made for it.)
Did some rules-light GM:ing using parts of the same ruleset.
And my "Maid the RPG" campaign is edging up on the 40+ sessions, even if it has been creaking a bit due to player conflict lately. Remarkably durable rules for being so simple - handled everything from an Onsen filled with japanese gods "Spirited away" style or hunting Cthuloid monsters with Captain Nemo in the sunken City of Mu to setting up a school play during the Cultural Festival...