LuisCarlos17f
Legend
If you could choose a handbook with new or returned classes what didn't appear in the core player handbook, which would you want?
I miss the binder and vestiges pacts from 3.5 pact of magic, and the martial adepts with the maneuvers from "3.5 Tome of Battle: book of nine swords". I would like something like the archetypes from Pathfinder rpg with martial maneuvers for swashbuckler, samurai, monk and ninja, and warlord. The warmage would be a mixture of armored sorcered with special martial maneuvers.
I bet we will see the return of the psionic powers, I am not sure about beyond mystic class. I like the psionic ardent to create stories about love-hate relations with the rest of divine spellcasters. We also will see a "arcane paladin" like the duskblade or hexblade.
I imagine the shaman like a hybrid class, mixing druid and the totetism from magic of incarnum. The soulborn and incarnate were too close to paladin to be incarnum soulmeld classes. My suggestion for incarnum (or arkasha) classes would be about a pathfinder summoner, a 3.5 favored soul with soulmelds about monster traits (or templates), and a mixture of incarnum and aegis (psionic manifester class by Dreamscarred Press). Other idea is some class with Runesmith or alchemist, like a incarnum version of artificer class from Eberron. How would work the soulmeld powers in 5th Ed? Something like temporal feats, could be changed each day, or a softer version of a monster template (half-celestial, for example).
My own version of favored sould would be a spontaneous divine spellcaster with armour and subclasses about monster templates (half-infernal, half-fey, half-celestial, half-dragon)
I am not sure about a mysteries caster class like the shadowcaster from 3.5 Tome of Magic, but I like the idea of elementalist with their own game mechanic.
I miss the binder and vestiges pacts from 3.5 pact of magic, and the martial adepts with the maneuvers from "3.5 Tome of Battle: book of nine swords". I would like something like the archetypes from Pathfinder rpg with martial maneuvers for swashbuckler, samurai, monk and ninja, and warlord. The warmage would be a mixture of armored sorcered with special martial maneuvers.
I bet we will see the return of the psionic powers, I am not sure about beyond mystic class. I like the psionic ardent to create stories about love-hate relations with the rest of divine spellcasters. We also will see a "arcane paladin" like the duskblade or hexblade.
I imagine the shaman like a hybrid class, mixing druid and the totetism from magic of incarnum. The soulborn and incarnate were too close to paladin to be incarnum soulmeld classes. My suggestion for incarnum (or arkasha) classes would be about a pathfinder summoner, a 3.5 favored soul with soulmelds about monster traits (or templates), and a mixture of incarnum and aegis (psionic manifester class by Dreamscarred Press). Other idea is some class with Runesmith or alchemist, like a incarnum version of artificer class from Eberron. How would work the soulmeld powers in 5th Ed? Something like temporal feats, could be changed each day, or a softer version of a monster template (half-celestial, for example).
My own version of favored sould would be a spontaneous divine spellcaster with armour and subclasses about monster templates (half-infernal, half-fey, half-celestial, half-dragon)
I am not sure about a mysteries caster class like the shadowcaster from 3.5 Tome of Magic, but I like the idea of elementalist with their own game mechanic.