Most ridiculous thing about Epic Rules

What becomes most ridiculous for power of Epic Levels?

  • Magical spells and abilities

    Votes: 18 19.4%
  • Magical Items

    Votes: 12 12.9%
  • Hit Points

    Votes: 4 4.3%
  • Skills and Feats

    Votes: 31 33.3%
  • Other

    Votes: 28 30.1%

El Ravager said:
To me, books like the ELH or MotP and what not merely change the flavor of the elements rather than really add to them. Those books are fine, but it seems to be the sole focus of what is provided by WotC rather than feeding us things that help on the level Cerebrim described like a book on structuring campaings and adventures would.


Both the ELH and MotP help (or will help, when ELH is released) to create a campaign world. MotP, for example, is a treasure trove of material which can be used to custom-tailor a unique campaign world. When looked at closely, it does a lot more than change flvor elements. It doesn't have to be used only for extraplanar adventures. Matter of fact, that's the last thing I'd use it for. The systems it provides can help a DM come up with a campaign world that is not only different in the narrative sense, but which has rules built in to reflect the background, beyond classes and races. Think of how much creativity would be stimulated by a campaign world in which the very nature of the world itself, from gravity to magic to good & evil, is customized to suit the individual DM's taste, and actually provides game effects to emphasize the differences. I already came up with quick ways to create an Edgar Rice Burroughs Barsoom world, a Pulp Adventures world, and a Film Noir world, all by simply using Manual of the Planes. using MotP as a jumping off point, one could easily come up with totally unique campaign worlds beyond what MotP provides for examples.

Personally, that kind of thing has always appealed to me more as a DM than bookkeeping. I have enough of that in real life.
 
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