Whizbang Dustyboots
Gnometown Hero
I was hoping to run an intro game of Mothership over the holidays, but given that it's the holidays, I will likely only have one or two players available, and will probably want to put running The Haunting of Ypsilon 14 on hold for now and instead just test the new Mothership app's built in VTT with a very simple adventure. I'd love some help making this into a complete, if short, scenario for whomever shows up:
The player characters are passengers on the MNR colony ship Doherty, which is heading to Scargill-84 to set up a new mining colony.
The PCs awake from cryosleep months early and realize that they're not the first to do so: Others have woken up before them and have starved to death, some of them trapped inside locked cryotubes, while others have died from other cryotube malfunctions. Most of the passengers are still fine, though, and the ones who have died, as well as the PCs themselves, had all been secretly organizing unionization efforts before they left. Someone clearly found out and attempted to murder as many organizers as possible.
A more immediate danger is that food supplies are extremely limited, as colonists will be woken up in waves upon arrival at Scargill-84, with the first colonists setting up farming facilities to feed the rest of the miners. Player characters will need to either feed themselves, put themselves back to sleep without the benefit of cryosleep technicians or escape the ship to safety.
Any suggestions on when elements I should add to the ship to give players a chance? At the moment, I'm not worrying about putting any monsters aboard -- evil corporations and a ticking clock to dehydration and starvation seem like enough danger.
I'm mostly using this scenario to have PCs move around the map and see it appear on their Mothership app and make sure we all understand how to join games via the app, etc., but it'd be nice to have this little practice run function as a proper adventure and it'd be nice for the players whose characters survive and have a tiny reward for helping playtest.
The player characters are passengers on the MNR colony ship Doherty, which is heading to Scargill-84 to set up a new mining colony.
The PCs awake from cryosleep months early and realize that they're not the first to do so: Others have woken up before them and have starved to death, some of them trapped inside locked cryotubes, while others have died from other cryotube malfunctions. Most of the passengers are still fine, though, and the ones who have died, as well as the PCs themselves, had all been secretly organizing unionization efforts before they left. Someone clearly found out and attempted to murder as many organizers as possible.
A more immediate danger is that food supplies are extremely limited, as colonists will be woken up in waves upon arrival at Scargill-84, with the first colonists setting up farming facilities to feed the rest of the miners. Player characters will need to either feed themselves, put themselves back to sleep without the benefit of cryosleep technicians or escape the ship to safety.
Any suggestions on when elements I should add to the ship to give players a chance? At the moment, I'm not worrying about putting any monsters aboard -- evil corporations and a ticking clock to dehydration and starvation seem like enough danger.
I'm mostly using this scenario to have PCs move around the map and see it appear on their Mothership app and make sure we all understand how to join games via the app, etc., but it'd be nice to have this little practice run function as a proper adventure and it'd be nice for the players whose characters survive and have a tiny reward for helping playtest.
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