I think that feat might have been reprinted in Complete Adventurer (or maybe even PHBII) as Dead Eye Shot.VonRichthofen said:IF your DM allows, you might want to have a look at the Dragon feat "Dead Eye" (D 309? not entirely sure) - it allows for your full Dex to add to damage when within 30 ft.
you dont gain skirmish damage while mounted?VonRichthofen said:Scout is a bad idea.
Skirmish doesn't work while mounted, extra land speed is wasted, special movement modes don't transfere to the mount... just don't do it.
Do you want to invest in a special/cohort mount at higher levels?
Deadeyeshot from PHB2 allows you to ready a shot till someone hits the victim. You shoot, he loses dex to AC. Nice for ranged sneak attacks.Legildur said:I think that feat might have been reprinted in Complete Adventurer (or maybe even PHBII) as Dead Eye Shot.
Darklone said:@Felnar:
The Scouts skirmish description states that skirmish damage is dealt "on all attacks made during any round in which she moves at least 10 ft."
Guess that depends on whether the FAQ or the DM or whoever in charge considers moving on a mount as "to be moving".
the campaign takes place in the Eberron's Talenta Plains, and conflict with the elves of Valenar (who specialize in mounted combat) will be at the forefront. The party will consist of four halfling dino-herders.Machiavelli said:Now, I would think that one very good question would be this: why do you want to be a mounted archer?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.