Clint said:Galfridus: Mounted penalties only apply when the horse is on the move. (other than the ride checks necessary)
Thanks very much for your collective reassurance that this is, in fact, balanced. I feel better.![]()
And if they fight any druids, these spells are the type they would likely have prepared all the time.
BlindKobold said:Yup... it's all fun and games until someone pulls out a bag full of caltrops.
Artoomis said:
Oh, and don't forget the firing into melee penalties - -4 attack, if I remember right.
But it's still a solid tactic, and I wouldn't necessarily penalize the player for using solid, thousand year old battle plans.
Rackhir said:After all, the horse moves on your initiative and you take your action at the halfway point of your horse's move. So you can move into the 30' optimum range take a FULL attack action (since you are not moving, your horse is) and then move away from your foe.
Originally posted by drnuncheon
"If a combatant's mount moves more than 5 feet, the combatant can only make a partial melee attack. Essentially, a combatant has to wait until the mount gets to the combatant's enemy before attacking, so the combatant can't make a full attack."