Mounted Casting

Ruslanchik

First Post
A character can cast a spell while his/her mount is taking a double move if the character makes a successful Concentration check. True.

Does this mean that character and mount can move a full 60 ft. (30ft. speed) and arrive at another PC to whom the character delivers a spell with a range of touch?

Thanks for the help.
 

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Casting Spells while Mounted
You can cast a spell normally if your mount moves up to a normal move (its speed) either before or after you cast. If you have your mount move both before and after you cast a spell, then you’re casting the spell while the mount is moving, and you have to make a Concentration check due to the vigorous motion (DC 10 + spell level) or lose the spell. If the mount is running (quadruple speed), you can cast a spell when your mount has moved up to twice its speed, but your Concentration check is more difficult due to the violent motion (DC 15 + spell level).



Yes, it looks like that is so. IMHO the casting should happen at the mid point of movement like for missile attacks. Though for spells that work like ranged attacks that part of the riding rules may take over anyhow. BTW A mount with a 30 speed is pretty darn slow. Unless it is a combat beast and a half, get a faster mount.


You can use ranged weapons while your mount is taking a double move, but at a -4 penalty on the attack roll. You can use ranged weapons while your mount is running (quadruple speed), at a -8 penalty. In either case, you make the attack roll when your mount has completed half its movement. You can make a full attack with a ranged weapon while your mount is moving. Likewise, you can take move actions normally
 

Ruslanchik said:
Does this mean that character and mount can move a full 60 ft. (30ft. speed) and arrive at another PC to whom the character delivers a spell with a range of touch?
From the Rules of the game:
"If your mount makes a single move, you make your attack either before or after the movement. If your mount makes a double move, you can't make a melee attack unless you're charging."
and
"If the spell requires you to make a melee attack roll, you're subject to the limitations listed in the section on melee attacks."
 

Frank-Sorry, the mount is a riding dog and his move speed is 40ft. Sorry for the confusion.

Mvincent-Based on what you posted, if this spell is a healing spell, then it is possible. If it's an attack spell then no. Is that correct?
 

Ruslanchik said:
Mvincent-Based on what you posted, if this spell is a healing spell,
The article I gave a link to also says:
"you cast your spell when your mount has completed half its movement for the turn."

Touching someone is typically considered part of casting the spell. If the spell is cast enroute the charge will be considered held. You could possibly touch a willing ally as a free action at the end of your movement, but check with your DM.
 


mvincent said:
The article I gave a link to also says:
"you cast your spell when your mount has completed half its movement for the turn."

Touching someone is typically considered part of casting the spell. If the spell is cast enroute the charge will be considered held. You could possibly touch a willing ally as a free action at the end of your movement, but check with your DM.

Would "Holding the charge" be a viable option, with appropriate Concentration checks?

Is a spell lost or does it does it go off appropriately if someone else touches the caster? If the latter, than the other person could touch the caster and receive healing.
 

mvincent said:
Touching someone is typically considered part of casting the spell. If the spell is cast enroute the charge will be considered held. You could possibly touch a willing ally as a free action at the end of your movement, but check with your DM.
The SRD also has this to say (in the Combat section):
SRD said:
Touch Spells in Combat: Many spells have a range of touch. To use these spells, you cast the spell and then touch the subject, either in the same round or any time later. In the same round that you cast the spell, you may also touch (or attempt to touch) the target. You may take your move before casting the spell, after touching the target, or between casting the spell and touching the target. You can automatically touch one friend or use the spell on yourself, but to touch an opponent, you must succeed on an attack roll.
Emphasis mine. So, it would seem that even if you cast the spell in the middle of your mount's move, it shouldn't stop you from touching your target at the end.
 

Ruslanchik said:
Mvincent-Based on what you posted, if this spell is a healing spell, then it is possible. If it's an attack spell then no. Is that correct?
I don't think this is right. A touch spell is a touch spell, even touching an ally in combat should require a touch attack. Usually you don't worry about it in combat since a cleric has better bab than most characters touch AC, or it's out of combat and the target goes flat footed for the round. You can't go flat footed against one ally though, so it's usually not a wise combat choice. Either way, if you can't make an attack at the end of a double movement then you can't deliver the touch spell either.

Dross: touching a caster holding the charge does not discharge the spell any way. So don't hold harm then run up to a dragon, and the situation above of the recipient making a touch attack against the caster holding the charge wouldn't discharge the healing.

Firelance: the problem isn't when you cast-move-touch, the problem is you are also restricted by the rules of mounted melee combat. You can't cast-double move-touch (unless you can make it a charge, like with a swift spell). You could cast after a double move (80' in the case of riding dog) as long as you have a straight line and continue to run that far again.

This is how I understand the rules at least, but wouldn't be surprised to see a DM rule otherwise (either more strict or more lenient).
 


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