Huh? We were talking about Westerns where someone goes from place to place solving the local problems. Have Gun - Will Travel is one example.LEHaskell said:
Huh? We were talking about Westerns where someone goes from place to place solving the local problems. Have Gun - Will Travel is one example.LEHaskell said:
jonrog1 said:Correct, I meant in the stat block. And you've got to know how skills work, and also just the looser design philosophy that ... arrrrg NDA.
Lizard said:If this were so, we wouldn't have mountains of backstory about Tieflings, elves, dwarves, giants, several lost empires, etc, etc, etc. We wouldn't have a much more integrated "assumed pantheon". We wouldn't have a detailed planar cosmology. We wouldn't have so many connections between the histories of various races.
Two or three paragraphs saying "The best places for adventures are along the frontier or borderland areas, where villages struggle to survive on the edge of monster-infested wildlands. Not only do these places provide fodder for all kind of adventures, but they're a good way for DMs to learn the basics of building a small part of a world before working up to larger nations, alliances, and politics" could replace all the fluff and accomplish the same job.
rkanodia said:Huh? We were talking about Westerns where someone goes from place to place solving the local problems. Have Gun - Will Travel is one example.
rounser said:Never doubted that it'd be a class act mechanically. I just hope that the warforged hexblade wielding a spiked chain factor is minimised in the core, because WOTC's idea of cool is not always my own.
Pozeltum said:Here's seconds to that
Most NDAs are not written that specifically. They normally say "Don't discuss the rules at all with anyone" and it's up to each person who is under the NDA to decide what constitutes talking about the rules. Most of the time people are given the advice that when in doubt don't say anything.Lizard said:Is there any reason to believe the SWSE skill system isn't 95% of the way the D&D 4e skill system will work? (No details needed or expected, a simply "Yes", "No", or "More like 79.12%" will be fine if it doesn't break the NDA. BTW, thank you for taking time to reply on these threads; I appreciate the information even if I'm still ambivalent about 4e. Facts good, speculation bad.)
Based on Ari's and Jon's actions it seems that WotC's NDA is a bit more specific than that, and has separate language regarding (1) the rules, and (2) their opinion of the rules. Professionally I would be curious to see how it's drafted (I draft NDA's for big banks and hedge funds at my day job).Majoru Oakheart said:Most NDAs are not written that specifically. They normally say "Don't discuss the rules at all with anyone" and it's up to each person who is under the NDA to decide what constitutes talking about the rules. Most of the time people are given the advice that when in doubt don't say anything.
True, but you can't read the stuff that isn't there for space and the new DMs can't get a more thorough treatment of the starter stuff.jonrog1 said:As far as the cranky DM's who don't want beginner DM help cluttering up their book -- easy enough to skip. It's not like the DMG is "Dungeon Mastering for Dummies". The thing is, the system's just cleaner. Not dumbed down, not simple. Clean.
Irda Ranger said:Based on Ari's and Jon's actions it seems that WotC's NDA is a bit more specific than that, and has separate language regarding (1) the rules, and (2) their opinion of the rules. Professionally I would be curious to see how it's drafted (I draft NDA's for big banks and hedge funds at my day job).
I'm really glad that Jon and Ari have shared what they have, and I love reading their posts. It's so frustrating though knowing that they know so much more than they're saying. I almost wish I had heard of 4E sometimes, and just got the books as a nice present, "out of the blue" so to speak. The suspense is killing me.