Gryph
First Post
Every square has to take you closer to the target.
but as long as you meet this requirement, you do not have to move in a straight (or straightish) line.
Every square has to take you closer to the target.
That depends what you mean by "straightish"; the "every square nearer" rule means that, if you draw a rectangle with sides diagonal to the grid and with the charger and target at opposite corners (in the limiting case, with the two on the same diagonal line on the grid, this can be a line - i.e. only one possible route), the charge route may not go outside this rectangle. The widest "leeway" is when both target and charger are on the same orthogonal line - then the route can go out to the corners of a square, diagonally, and back again to the opposite corner.but as long as you meet this requirement, you do not have to move in a straight (or straightish) line.
That depends what you mean by "straightish"; the "every square nearer" rule means that, if you draw a rectangle with sides diagonal to the grid and with the charger and target at opposite corners (in the limiting case, with the two on the same diagonal line on the grid, this can be a line - i.e. only one possible route), the charge route may not go outside this rectangle. The widest "leeway" is when both target and charger are on the same orthogonal line - then the route can go out to the corners of a square, diagonally, and back again to the opposite corner.
That is correct. So long as every square of movement takes you closer to the charge target, you do not have to charge in a straight line. Easiest example of this I can think of is charging around a corner.
...M.....
XXXXX....
XXXXX.H..
XXXXX....
...M32...
XXXXX1...
XXXXX.H..
XXXXX....
If it's a hard corner, you can't legally charge around it because at least one square of movement will be equidistant from the previous square.
.....
In this example, step 1 takes Hero from being 3 squares away from Monster to 2 squares away (legal). However, step 2 still results in Hero being 2 squares away (illegal - Hero didn't get closer to the target with this step). Step 3 would be fine (closing from 2 squares to 1 square), but you can't legally charge from step 1 to step 2 because it doesn't bring you closer (in D&D 4e measurement).Code:...M32... XXXXX1... XXXXX.H.. XXXXX....
If it's a soft corner, you can go directly from step 1 to step 3, which is fine.
Compendium entry for Charge said:Determine the distance between the creature and the target, even counting through squares of blocking terrain...