Mistwell
Crusty Old Meatwad
For D&D Next, you can break up your move, using part before your attack, and part after.
I recently found this rather effective for monsters. Indeed, it changed how the entire battle went.
I rolled initiative for a whole large group of Duerger, all one initiative. Now, perhaps that was a mistake, as it changed how things went.
There was a tight passageway, and one fighter held the front of the passageway, while the Duerger were in a room on one end of the passageway, and the rest of the players in another room on the other end (picture sort of a barbell map).
Normally in most prior editions of the game, the Duerger would have to use missile weapons in this situation, and maybe one would run in at the end and attack. Not so with D&D Next however.
Instead, one Duerger would move in, attack the fighter, and then move back out again. The first time this happened the fighter got an opportunity attack - but you only get one reaction per round, so all the subsequent attacks involved no opportunity attacks.
Then each of the other Duerger also ran in, attacked, and ran back out. The last one didn't have the move to get completely out of the passageway, but far enough back, and the rest got fully back to their room.
The party had the opportunity to do the same, but unless they readied ranged attacks, they had no target for ranged attacks on their turn.
It definitely changed the tenor of the encounter, relative to prior rules for D&D.
Has anyone found this rule changes how combats tend to run? Any positive or negative experiences with it?
I recently found this rather effective for monsters. Indeed, it changed how the entire battle went.
I rolled initiative for a whole large group of Duerger, all one initiative. Now, perhaps that was a mistake, as it changed how things went.
There was a tight passageway, and one fighter held the front of the passageway, while the Duerger were in a room on one end of the passageway, and the rest of the players in another room on the other end (picture sort of a barbell map).
Normally in most prior editions of the game, the Duerger would have to use missile weapons in this situation, and maybe one would run in at the end and attack. Not so with D&D Next however.
Instead, one Duerger would move in, attack the fighter, and then move back out again. The first time this happened the fighter got an opportunity attack - but you only get one reaction per round, so all the subsequent attacks involved no opportunity attacks.
Then each of the other Duerger also ran in, attacked, and ran back out. The last one didn't have the move to get completely out of the passageway, but far enough back, and the rest got fully back to their room.
The party had the opportunity to do the same, but unless they readied ranged attacks, they had no target for ranged attacks on their turn.
It definitely changed the tenor of the encounter, relative to prior rules for D&D.
Has anyone found this rule changes how combats tend to run? Any positive or negative experiences with it?