Rhenny
Adventurer
Like Mistwell said, I think the entire mechanic will lead to different tactics.
If the PCs (or the monsters) see this type of behavior, I think they will need to ready actions to stop it. I also agree with others who would not have monsters do it unless they are well known for hit and run tactics (spring attack).
I love the missile fire/spell fire run for cover option. It simulates real life much more than older movement mechanics. I'm not a simulationist, but in this case it solves a problem I always had with other versions. A PC or monster should be able to use cover in this fashion.
To stop the hidden archer or spellslinger, PCs or monsters will have to charge them or ready an action. That's fine by me.
If the PCs (or the monsters) see this type of behavior, I think they will need to ready actions to stop it. I also agree with others who would not have monsters do it unless they are well known for hit and run tactics (spring attack).
I love the missile fire/spell fire run for cover option. It simulates real life much more than older movement mechanics. I'm not a simulationist, but in this case it solves a problem I always had with other versions. A PC or monster should be able to use cover in this fashion.
To stop the hidden archer or spellslinger, PCs or monsters will have to charge them or ready an action. That's fine by me.