daemonslye
First Post
Here is the situation:
The classic flying wizard with DC28 spells (speed 90)
vs a large air elemental "LAE" (speed 100) with a silence spell
cast on it.
1. LAE, from 30' away readies a partial move if the wizard
starts to cast a spell
2. Wizard begins spell and it is toasted by the silence (or is it? does this interrupt the spell? or because it happens "just before" the wizard has a chance to change his action?) as the elemental moves within 5'; The wizard can use a move to get away but draws an AOO (which would be a grapple by the LAE).
3. Assuming the wizard avoids the grapple,
A) can the LAE continue its move to stay with the wizard? (assuming the wizard does not have enough room to get more than 60' away) Or
B) does it move 30' and because it stopped, it cannot continue
to move as part of its partial action?
I believe by the "turn-based" rules it would be "B". If this is the case, how does anyone chase anyone else with any effectiveness? When running around corners, you should be basically right behind your quarry, but with turns as they are, the pursued can round a corner and move through a doorway 30' beyond before your turn and you have no way to find them (assuming multiple exits) other than a listen check
(at minuses: -3 for 30' -20 combat, +20 running, etc - Yes, I know the elemental in the example will not be using listen..).
Are there better ways to run this?
Thanks,
~D
The classic flying wizard with DC28 spells (speed 90)
vs a large air elemental "LAE" (speed 100) with a silence spell
cast on it.
1. LAE, from 30' away readies a partial move if the wizard
starts to cast a spell
2. Wizard begins spell and it is toasted by the silence (or is it? does this interrupt the spell? or because it happens "just before" the wizard has a chance to change his action?) as the elemental moves within 5'; The wizard can use a move to get away but draws an AOO (which would be a grapple by the LAE).
3. Assuming the wizard avoids the grapple,
A) can the LAE continue its move to stay with the wizard? (assuming the wizard does not have enough room to get more than 60' away) Or
B) does it move 30' and because it stopped, it cannot continue
to move as part of its partial action?
I believe by the "turn-based" rules it would be "B". If this is the case, how does anyone chase anyone else with any effectiveness? When running around corners, you should be basically right behind your quarry, but with turns as they are, the pursued can round a corner and move through a doorway 30' beyond before your turn and you have no way to find them (assuming multiple exits) other than a listen check
(at minuses: -3 for 30' -20 combat, +20 running, etc - Yes, I know the elemental in the example will not be using listen..).
Are there better ways to run this?
Thanks,
~D