Movies/books/tv that've inspired your D&D/RPG games?


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D&D in general: Leiber's Lankhmar, Clark Ashton Smith (Zothique, Atlantis & Averoigne in particular), Romance of the Three Kingdoms, Outlaws of the Marsh, Middle Earth, Prydain, Hyborian Age, mythology in general, Orlando Inammorato/Furioso, 13th Warrior, Red Cliff, the Harryhausen Sinbad movies and Jason & the Argonauts, Seven Samurai/Magnificent Seven, Escaflowne, Avatar: The Last Airbender, Mark Smylie's Artesia series, and all manner of non-D&D games and online discussions.

Swashbuckler game: Sabatini, Dumas (Count of Monte Cristo in particular), Brust's Phoenix Guards saga, Chabon's Gentlemen of the Road, Scott Lynch's Lies of Locke Lamora, Plunkett & MacLaine.

Gothic Fantasy game: Ravenloft, Castlevania, Edgar Allan Poe, Averoigne (again), lots of Ray Bradbury, Burton's Sleepy Hollow, Brotherhood of the Wolf, some Tim Powers, the usual Stoker and Shelley and so on.

All of this is amped up by frequent diversions through Wikipedia or other sources of history. For instance, I'm finishing up MacKay's Extraordinary Popular Delusions and the Madness of Crowds, and anyone who doesn't come away with adventure ideas from a chapter on alchemy, slow poisoners, popular admiration of thieves or duels & ordeals is just not paying attention.
 
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D&D in general: Leiber's Lankhmar, Clark Ashton Smith (Zothique, Atlantis & Averoigne in particular), Romance of the Three Kingdoms, Outlaws of the Marsh, Middle Earth, Prydain, Hyborian Age, mythology in general, Orlando Inammorato/Furioso, 13th Warrior, Red Cliff, the Harryhausen Sinbad movies and Jason & the Argonauts, Seven Samurai/Magnificent Seven, Escaflowne, Avatar: The Last Airbender, and all manner of online discussions.

Swashbuckler game: Sabatini, Dumas (Count of Monte Cristo in particular), Brust's Phoenix Guards saga, Chabon's Gentlemen of the Road, Scott Lynch's Lies of Locke Lamora, Plunkett & MacLaine.

Gothic Fantasy game: Ravenloft, Castlevania, Edgar Allan Poe, Averoigne (again), lots of Ray Bradbury, Burton's Sleepy Hollow, Brotherhood of the Wolf, some Tim Powers, the usual Stoker and Shelley and so on.

All of this is amped up by frequent diversions through Wikipedia or other sources of history. For instance, I'm finishing up MacKay's Extraordinary Popular Delusions and the Madness of Crowds, and anyone who doesn't come away with adventure ideas from a chapter on alchemy, slow poisoners, popular admiration of thieves or duels & ordeals is just not paying attention.

Very cool, thanks for breaking it out by genre, I'd give you XP for it, but apparently I gave you some recently and have to spread it around more!
 

My biggest D&D influences by far are Michael Moorcock & Fritz Leiber. Tolkien & RE Howard have less inpact. One campaign was influenced by CS Lewis' Narnia + The Song of Roland; which probably had more Tolkien influence than usual too. My current Wilderlands campaign is consciously influenced by 'pastiche Conan'; I find the real Conan stuff generally too dark & slightly intimidating. Likewise I find Tolkien hard to use thematically, whereas Moorcock is more of a fantastic hack writer than a genuine genius like Howard, this making his stuff far easier to rip off.
 

My biggest D&D influences by far are Michael Moorcock & Fritz Leiber. Tolkien & RE Howard have less impact.
That's how it works for me, too. I'd also add the Thieves World anthologies, along with Moorcock and Leiber. I might steal isolated elements or ideas from REH or Tolkien, but the overall approach and feel is much more Moocock/Leiber.
 


The videogame Shadow of the Colossus valley, tower, and colossi combined with the plot elements and factions of H3 Pyramid of Shadows.

Sure someone is imprisoned in the Pyramid, but the original purpose was to imprison something much more powerful.

I'd like to incorporate some ideas from Final Fantasy XII as the core of a future campaign.
 

Oh, Flash Gordon has been a big influence recently! Especially the 1981 movie with Brian Blessed - I use the Wilderlands' Windriders as Flash Gordon style Hawkmen. Running the Wilderlands in general I reference a lot of '70s and early '80s sword & sorcery... :)
 

Star Wars
Star Trek
Three Musketeers
The Amber Chronicles
Pirates of the Caribbean
The Jhereg novels
The Xanth books
The Blue Adept books

There are probably hundreds more.
 


Been looking on and off at that one for some time; although I admit my game is far more D&D than historical (one of the two swashbuckling PCs in tonight's back-alley fight is a necromantic scion of a Sorcerous House), there's plenty of ideas tied up in The Shaman's exacting research for sure.

And thanks for the Weyman reference! I'll take a look.
 

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