DMs, how do you balance moving the story forward and keeping things interesting in 4E?
Currently, my group is working to help retake a city. I developed a list of things they needed to accomplish in one night. There were 8 things, like take out the watch towers, etc. While they have enjoyed it, and I have enjoyed pushing them beyond their comfort zones, this has turned into the "longest day EVER". It has taken 3 sessions so far and will take at least one more.
On the other side of the coin, I know the next 3 places they are going and what is supposed to happen in the story at those places. I want to get to those places, but I also can't have a castle with only 2 rooms to explore.
I guess it really boils down to the story vs the journey.
Currently, my group is working to help retake a city. I developed a list of things they needed to accomplish in one night. There were 8 things, like take out the watch towers, etc. While they have enjoyed it, and I have enjoyed pushing them beyond their comfort zones, this has turned into the "longest day EVER". It has taken 3 sessions so far and will take at least one more.
On the other side of the coin, I know the next 3 places they are going and what is supposed to happen in the story at those places. I want to get to those places, but I also can't have a castle with only 2 rooms to explore.
I guess it really boils down to the story vs the journey.