D&D 5E MPMB's D&D 5e Character Tools

marioinfinity: I see that I'm not the only one who had this problem. Good to know.

Wrath of the Storm: This is a coding error. Tempest Clerics erroneously listed an extra "Bonus Proficiency" entry, giving them heavy armor proficiency, but that was already established in their actual Bonus Proficiencies feature. The extra was taking the spot in the code that Wrath of the Storms was supposed to go into.
Anywho, I corrected it. I fixed up barbars, bards, clerics, druids, and their subclasses, and I'll do the rest soon. There are a lot more errors than I expected, but I was able to do an awful lot in one night, so we'll see, eh?

Divine Strike lists its extra damage in the class field. Trying to cram an extra reminder onto every weapon entry causes space issues and is annoyingly misleading to dual-wielders and multiclassers with extra attacks. Once you have Divine Strike, you should just always remember it, like any feature.

Astromath: Good thinking. Say something publicly when they crank out a response.
 

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I love this sheet; my whole group gave an, "oooh pretty!" when I put my character sheets on the table. And then demanded the URL.


Great job dude.
Thank you so much! Always great to hear people liking my sheet, especially if they can use it to make the rest of the group envious ;)


Would it be possible to add a randomizer button for height & weight as well as a checkbox for English system or Metric system? The purpose of the button would be for those of us who are too lazy to come up with our own numbers. (...)

Sorry about that. I didn't think that the height & weight had tooltips.

But, still, what about linking the max hp to the Adventurer's League toggle for Adventurer's League legal max hp? (...)
I have to agree with Noah Ivaldi about the randomizers. I don't like them in sheets and feel that, as a D&D player, you are likely to appreciate the physical rolling of dice. Noah Ivaldi was also correct about the tooltips, all the information you request is there. I'm very sorry that I cannot make the tooltips readable for you (or anybody with a high enough screen resolution). However, having the Adventurer's League button add the fixed hp in the max hp field automatically is a great idea, so I did that in v7.3 :)

>> When you have a quaterstaff in the attack section and you have Outlander selected as a background, the equipment section adds the staff twice giving the character 2 quarterstaffs.
This happens because it matches "staff" to the "quaterstaff" string. I've remedied this :)

>> Question: Will you be adding anything from the Sword Coast Adventurer's Guide when it comes out in a month or so? (Release date is first week of November, but most game stores will get it the last week of September) On the other hand, if you think it is too specific for homebrew, probably not.
I really haven't made a decision on whether or not I want to add the kind of 'extra' things like this and the unearthed arcana stuff. I think it is a lot of work, but if somebody transcribes them properly I'll add them for sure!


I intend to finish the proofreading shortly. I noticed that the wild shape limits of druids were horribly miscalculated, so I fixed that, too. Circle of the Land was only wrong at Lv3, but Circle of the Moon was egregiously wrong at almost every level. Don't forget to fix the Limited Feature section after you get the fixed classes document. Anyway, I had to stop by to drop a few notes.(...)
The Wild Shape description was wrong on several points, too, like skill and save proficiencies. I'll talk about Wild Shape in another post to clarify some things . . . eventually.
Well some errors are bound to happen when you transcribe so much in such a rush/short time. I've personally never played a druid or had any druids in the parties I've DM'ed, so I always kinda gloss over that class ;) Guess I glossed over more than just the Druid, though. Must be all the late-night transcribing that I was doing. Another reason why its so great you proofread everything! Thank you so much for that :) There were a couple of descriptions that I was unable to use because they were far too long to fit on a single line. So please be aware of that. I have some more comments, but I'll email them to you privately.

>> Gladiator is still coded in as a background option(...)
Somehow all the 'variant' background options were lost in a previous version, corrected it in v7.3. Gladiator will stay in the background dropdown as discussed earlier (I don't want to write separate code for just 1 option like this).

>> Stone's Endurance to be added to the Limited Features section
This was done for v7.1 already :) V7.1 had the following item in the changelog:
- Corrected the omission of limited features for Half-Orc and Goliath

>> large label of "PROF" and "EXP" over those boxes on the right, rather than having itty-bitty labels over each individual box?
I thought of that before but it doesn't really fit. It took me a lot of work to make the redesign fit like it does and because of that redesign it now does fit :) It has been added to v7.3

>> You made the equipment section more user-friendly. I could kiss you
You are welcome!

>> I get a virus (Avast blocks it, of course.)
Avast is the only one that blocks it. Avast wrongly sees the file as a virus. marioinfinity has the correct answer: submit the file to Avast and ask them to remedy the false-positive. You can report it to Avast here.

>> It comes to my attention that the Bear totem spirit gives you resistance to all damage except psychic
An omission on my part, has been fixed in v7.3 (although not a pretty fix, but it works)

>> I'm currently looking at a bard with two instances of Bardic Inspiration at Lv5
I added some custom code to make the BI has a short rest after lvl5 that caused it to be duplicated. I used a very easy solution that I didn't test thoroughly. After 2 hours of trying I find a solution that works. BI was the only one where this happened, so good job finding it ;)


(..)Well I don't think anyone's going to use them for very short term circumstantial situations, like doing a ranged attack within 5 feet of someone / flanking someone. But there's many conditions that give you advantage/disadvantage on attacks for something on top of exhaustion. E.g. if someone casts True Strike, that's something they'll want to remember when their next turn comes up. Probably things related to fear effects as well. Attack per Action circle might be a good place to include those boxes if you don't want them in the To Hit box.(...)
I've added it to v7.3


Acid Splash has been left absent from the drop down weapons list for a number of revisions.
It hasn't been left absent because it has never been there. Acid splash doesn't require a spell attack roll, so it is intentionally not part of the list of weapons.


Your generator is being flagged by Avast as a virus. The Javascript function for the pdfka is flagged as bad. :( -- I did submit it to Avast but if you download/save you have to have it off or it'll destroy the form totally. I dunno how long it takes to unflag with one submission but as the creator perhaps contacting them could also get it allowed. :)

Also; the import/export doesn't seem to work with Acrobat DC (the newest version).


Few thing's I've also noticed:
Cleric's LR/SR abilities are missing for domains (the one i noticed was the Tempests Wrath of the Storm)
Cannot modify the Damage to weapon attacks to include Divine Strike from Clerics. (It's an always on ability for the first weapon attack, it would be nice if the "Modifier" for the form would let you include more than 7 characters - ie: if it shows 1D10 and you want to add the +1d8 it only lets you type 1D10+1D in the modifier field)
Noah Ivaldi dealth with your questions on Wrath of the Storm and Divine Strike and I totally agree with both :)

As for Avast. It is very unfortunate that it is being wrongly flagged. If you upload the file to a website that scans it with multiple virus scanners, like http://www.virustotal.com/index.html, it shows you that only 2 detect it as a virus. This usually means it is a false positive. Thank you for sending it to Avast to unflag it. I'll do the same and if more people do it we might remedy this problem.

I have no problem with the import/export function. Don't forget that the export function only works in Acrobat Pro! Also I don't use the very latest version of DC because it has a bug that makes it impossible to move the "Javascript-window" and I find that very annoying. For those who missed it above, you can report it to Avast here.
 
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I just updated the download to the newer version, this time tackling better handling for people using mobile versions of Adobe Reader

Character Sheet/Generator v7.3 (11-8-2015) with the following changelog:
- Added a new button for mobile/tablet users: “Flatten”. This makes all fields read only, except those used during normal play. It also hides any non-printable buttons, because they don’t work on Acrobat Reader for mobile devices anyway (as was suggested to my via email)
- Fixed an issue with Acrobat Reader for mobile devices where the layers on page 3 were all shown, instead of just the selected ones (as was suggested to my via email)
- Amended the dropdown list for backgrounds to (again) include the variants (thanks Noah Ivaldi for noticing)
- Corrected several mistakes in the (Sub)Class features (with the help of Noah Ivaldi and his proofreading skills). The most important among these:
. o Changed the Druid wild shape feature to match with the book description and added better action descriptions for it
. o Changed the Death Domain Cleric touch of death feature to include the 5 base damage
- Corrected the new equipment buttons on the third page to be non-printable
- Changed the order in which “all three of the above” are added to the equipment section to avoid
- Made the “Adventure League” button also set the Max HP to the fixed value automatically (as per the suggestions of Astromath)
- Fixed the “Bardic Inspiration” feature showing up twice (thanks Noah Ivaldi for noticing)
- Added explanatory headers to the skill section (as per the suggestion of Noah Ivaldi)
- Added an advantage and disadvantage checkbox to Attacks (as per the suggestion of Headbomb)
 


Having problems with Stats, did the "Ability Scores" and unchecked everything but nothing is updating, Saves, Skills, Hit/Damage, Encumbrance, etc..

Fresh sheet, did not import
 


I want to say excellent work so far. I'm really running out of ideas for improvements.

I keep forgetting about the tool tips. I need to do better in that regard.

I still haven't heard anything from customer service yet. (This is an update on my part.)

Suggestion: Add the optional items from the DMG such as the Death Domain for clerics, Eladrin & Aasimar for races, and the Honor ability. The Honor ability, even though it would be listed under abilities, is not one that is rolled for or calculated by the point system. It is something that is given the player by the DM. See the DMG for more details. These optional items are not legal for Adventurer's League play without a special certificate only given out in conventions. So, it would make sense to link these to Adventurer's League with a warning that the certificate must be at hand. In other words, these optional items will always be listed if the Adventurer's League toggle is not active and gives out a warning if it is active.
 

Please ignore my previous post about the DMG items. I just now saw that you already added them. However, I still think there should be a warning when Adventurer's League toggle is active saying that a certificate is required to choose those items.
 

New improvement: Re: Sorcerer: Draconic Bloodline: The max hp under the AL toggle does not include the extra 1 hp per level due to Draconic Resilience. It also cannot be edited to show that it does. One other thing: since the max hp field cannot be edited, the additional hp due to the Toughness feat cannot be added unless it is added automatically when the Toughness feat is chosen.

Racial improvement: Re: Drow innate spells: The drow spells can be put under Limited Features (since they are).

Racial improvement: Re: Hill Dwarf: Under the Ability Modifiers toggle, it is applying the racial bonus to Dex instead of Con.
 
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