doctorbadwolf
Heretic of The Seventh Circle
Rather than lore and morality, which are very table and player dependent, i wanna look at what the classes do.
So IIRC
Blue is counter and control
White is Denial/Control/Healing
Green is Brute strength and swarming or what in a battlefield would be area control (a horde of elfs is area control, a big rampaging beast is brute strength)
Red is go boom! And dangerous inventions/devices
Black is Death, both in the necromamcy sense and in the assassination sense
Thing is, many classes can be any of those. And subclass can totally change it. A Battlemaster or open hand monk can be pretty damn Blue, for instance.
Assassin is (in theory) Black but is a thief or Arcane Trickster? Nope. They are at least Blue/Black, maybe even Blue/Red if they are up in the mix.
Rangers can be green, mixing damage output and area control, or they can be all about damage and mobility which is more Red. Gloomstalker could be Black due to stealthy drop-bear style murdering.
Artificer is often more Red than Blue. Red! Go! BOOM!
So IIRC
Blue is counter and control
White is Denial/Control/Healing
Green is Brute strength and swarming or what in a battlefield would be area control (a horde of elfs is area control, a big rampaging beast is brute strength)
Red is go boom! And dangerous inventions/devices
Black is Death, both in the necromamcy sense and in the assassination sense
Thing is, many classes can be any of those. And subclass can totally change it. A Battlemaster or open hand monk can be pretty damn Blue, for instance.
Assassin is (in theory) Black but is a thief or Arcane Trickster? Nope. They are at least Blue/Black, maybe even Blue/Red if they are up in the mix.
Rangers can be green, mixing damage output and area control, or they can be all about damage and mobility which is more Red. Gloomstalker could be Black due to stealthy drop-bear style murdering.
Artificer is often more Red than Blue. Red! Go! BOOM!

