Here's what I'm using so far since most of my monk schools are based on real martial arts.
Temple of the Dragon
o School Specific Training
§ Weapon Focus: At 2nd level, in lieu of a bonus feat, a student of the Dragon receives the Weapon Focus (unarmed) feat for free.
§ Hammer Blow: At 6th level, in lieu of a bonus feat, a student of the Dragon receivers the Hammer Blow feat for free.
§ Weapon Specialization: At 8th level, in lieu of Slow Fall 40 ft., the Dragon pugilist gains the Weapon Specialization (Unarmed) feat for free. He gains Slow Fall 40 ft. at 10th level.
§ Rabbit Strike: At 12th level, when using the Flurry of Blows ability with a full attack action, the Dragon practitioner suffers only a –1 penalty to his extra attack and highest base attack. The remaining suffer the normal –2 Flurry of Blows penalty. Rabbit strike replaces the Abundant Step ability.
§ Lightning Strike: At 15th level the Dragon pugilist is so skilled at making rapid-fire blows that he can attempt a Flurry of Blows as a standard action. In other words, he can make two attacks at his highest base attack as a standard action, suffering the normal –2 Flurry of Blows penalty to both attacks when doing so. He gains the Lightning Strike ability in lieu of Quivering Palm.
§ Great Fortitude: At 17th level, in lieu of Tongue of the Sun and Moon, the Dragon master gains the Great Fortitude feat for free.
§ Raging Bull: At 19th level, in lieu of Empty Body, the Dragon master gains the ability to, 1/day, raise his strength as if by a bull’s strength spell cast by a sorcerer of his Wisdom bonus in levels.
o New Feats
§ Hammer Blow (Monk)
· You know that power makes up for subtlety. Where other monks strike like lightning, you prefer kicks and punches that hit like a bettering ram.
o Prerequisites: Flurry of Blows ability, Power Attack, BAB +6
o Benefits: In lieu of an extra attack when using Flurry of Blows, you add damage to your first attack equal to the base attack bonus of the sacrificed extra attack. For example, an 11th level monk with unarmed BAB of +8/+5/+2 and a +1 Str bonus to damage would, when using Hammer Blow, have an unarmed BAB of +6/+3/+0 with +7 to his first damage roll and +1 to the rest. Hammer Blow can be using in conjunction with Power Attack.
§ Iron Body (Monk)
· After years of diligent practice and great hardship, you have boosted your body’s pain tolerance to an incredible degree.
o Prerequisite: Great Fortitude
o Benefits: You reduce the damage from critical hits and sneak attacks by 1 point of per damage dice. Additionally, when reduced to 0 hit points or less, you have a 20% chance to stabilize each round, rather than 10%.