D&D 5E Multiclass and extra attacks

I don't think its designed to "encourage single class" characters. I'm pretty sure that's backwards thinking - single class characters are the default. That's why multiclassing is an optional rule, not the default. There are a couple limits in place (no stacking Extra Attacks outside pure Fighter) to prevent it from being completely broken one way or another, but its not exactly extensively tested and balanced.

The game is set up in a series of milestones. Level 5, level 11, and level 17 there are significant jumps in power as you leave apprentice levels for hero levels, then to paragon (orwhatever 5e calls them) to epic. This matches access to level 3 spell, level 6 spells, and level 9 spells. All 12 classes are built around these milestones, and these significant jumps in power.

When you multiclass, these milestones are still tied to pure class. That part didn't go away. Its part of the game design. So, as a direct result, MCing is actually only good for dipping, and a true half-and-half multi-class.
 

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There is still the issue of losing a level-worth for a fighter 5 /barb 5... I still think a mere bonus 2 HP is enough a houserule trade-off...
 
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It's kind of like how a Cleric 2/Paladin 3 does not get any more uses of Channel Divinity but does get more stuff to do with it.

Likewise, a Fighter 5/Barbarian 5 doesn't get 3 attacks but does get interesting stuff from both classes that pertain to those attacks, and that "stuff" tends to stack really well, making an extra attack both superfluous and overpowered.

If the dead level really bothers you, I'd give something non-combat-related, like a skill proficiency.
 


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