melkoriii said:
Even without Multi-Classing.
Cant have a Bow using Cleric or Warlord (all weapon powers are melee/str only)
This is the part I had to pipe up on since I've had a similar discussion with some players.
Everyone has a basic melee and basic ranged attack. And as far as I can tell the only disadvantage with not being proficient with a weapon is that you don't get the proficiency bonus to attack rolls.
So every Cleric and Warlord can use a bow. Both are only trained in simple ranged so it is crossbows and slings to get the proficiency bonus.
Sure the powers don't used ranged weapons but you can use ranged weapons. How many of the cleric 3.X "powers" used a ranged weapon? Very few, there were some spells like magic weapon that gave arrows a magic bonus or the like but only an arcane archer really had "powers" in their arrows.
The ranged powers of the Cleric don't use ranged weapons but they do have ranged prayers similar to what they had in 3.X.
Right now the only classes that have powers with a ranged weapon are the Rogue and Ranger and the Ranger is king in this department. I expect it will change in the future.
For character concepts that are masters of the bow, in 4.0 you either are a Ranger or multi-class to one. Some of my players are having a really hard time with the idea their "Fighter" can't be a master of the bow, but that is obsessing on class names instead of role. Other players are upset their "Ranger" doesn't have druidic powers. Another class name obsession; renaming the ranger might have helped but they are more in line with Lord of the Rings rangers.
melkoriii said:
I have not problems with swapping at-wills, encounters and dailies when MCing.
You lessen your ability to do one role to gain some ability to do another role.
How is that unbalanced?
Personally I think that swapping out at-wills should be allowed and that the MC rules need some work. I understand why you don't get all the class features since that could make some combos too killer. Imagine a rogue/ranger/warlock stacking their curse, hunters mark, and sneak attack all the time (even so the ranger's mark in the MC rules is superior since it lasts all encounter on one foe). Or a rogue using a warlock's shadow-step to always get backstabs, etc.
Also the MC rules as they stand give you a skill for free. Why take skill training when you can multiclass and get a skill and some powers (you can always retrain MC away later if you want)?
My personal rules for MC initiate are tending toward:
* No skill gain, maybe a skill requirement (like Arcana, Religion, etc.)
* No extra encounter power
* Swap one at-will power with MC
* Get some limited class feature