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Multiclassing abuse.

Bob5th

First Post
One of my players a sorcerror decided to gain a level of paladin so that he could get the save bonus and other powers. Given this players past I give two sessions top before he violates the code of conduct. But does anyone else have any ideas for some stuff for me to do to him for doing this?
 

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Surely this is obvious?

Take away the powers.

All of them!

Then calmly inform the group of how this player just totally wasted a level :D
 

Don't forget the XP penalties! It will not help if his character is a human, but any other PHB race should start taking them.
Aside from that, remember that Gods dislike it when people take up vows and then break them immediately. In fact, I am mildly surprised that the God in question accepted his paladinship. Long-winded lectures from superiors within the church can help a little if he is straining but not breaking the code-at least, if you make the player listen to it himself ;). More importantly, for when he does break it, geas/quest has no saving throw-perfect for long, unrewarding quests of atonement ;) .
 
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Exactly. I agree.

A level of Ex-Paladin is decidedly much less useful than a level of Paladin...

From the SRD:
Ex-Paladins: A paladin who ceases to be lawful good, who willfully commits an evil act, or who grossly violates the code of conduct loses all special abilities and spells, including the service of the paladin's warhorse. She also may not progress in levels as a paladin. She regains her abilities if she atones for her violations, as appropriate.
 

I wouldn't worry about it. He's giving up a level of spellcasting for a bonus to his saving throws and some hit points? Most of the other paladin's abilities aren't going to be very relevent.

Why would you want to punish a player for making a sub-optimal character choice? After a few levels he'll regret it enough

maddman - who had a player do a very similar thing
 

Nothing like an angry god coming down on a guy who didn't take his vows seriously. Sounds like a great adventure hook!

But, who knows, maybe the player will play the character right. Plan in case he doesn't, of course, but for now why not give him the benefit of the doubt?

'Cause it will be SO much funnier when he violates his oaths and you can have not only out-of-game consequences (the wasted level), but also the in-game consequences of breaking his vows.

Fun all around, I'd say. :D
 

As a Paladin and a memeber of a religious orgiunization give him responsibilities of the LG nature. Give him orders from superiors. LG will obey, if he doesn't he falls from grace. Be prepared for the fall, but I agree with Astal. Don't punish him till he fails himself.

Also, does this change make sense for the charater? If he isn't pious, you might have a superior mention things that he needs to do since he is now a religious person.
 

I started off my last campaign by stating that any career changes had been planned. Or, as I put it in my doc's, "A fighter doesn't wake up one morning in the middle of a dungeon and decide to take a level of barbarian."

But, in the absence of such a statement beforehand, I agree with the others here. Make him play it out. Make him act LG. Give him a church heirarchy that must be followed. And if he stumbles, take away his cookie.

UofMDude
 

Greetings!

Well, if he makes violations serious enough, like in the Vallorean Empire, you could simply have his character executed.

In the Vallorean Empire, they take the code of Templar's very seriously. To besmirch such hallowed and sacred oaths demands that the blasphemer must be purged of such wicked rebellion. They are ceremoniously stripped of their Templar rank, while each member of the Templar platoon walks by, confronts the Paladin, and flogs him with a scourge. As the drums roll, and the gathered assembly looks on, the traitor to the faith is denounced by the grandmaster, and prayers are said, as each Templar walks by, giving the rebel Paladin an embrace, a holy kiss upon both sides of the face, and adds a log to the pyre that the rebel has been bound to. With the final prayers declared, judgment is pronounced, and the rebel Paladin is then burned at the stake for Heresy, Blasphemy, and Rebellion.:)

Thus, Paladins in Vallorea had better be very zealous, and very careful to atone for any trangressions, as flagrant violations will be their last as they are cleansed by the flames!:)

Semper Fidelis,

SHARK
 

Crothian said:
As a Paladin and a memeber of a religious orgiunization give him responsibilities of the LG nature. Give him orders from superiors. LG will obey, if he doesn't he falls from grace.

Not necessarily true. See Piratecat's story hour for a great example of a Paladin who broke with his order, but not his god.
[/b]
Also, does this change make sense for the character? If he isn't pious, you might have a superior mention things that he needs to do since he is now a religious person. [/B]

That, however, is a wonderful idea, because you become a paladin by being called by your god. If you begin to neglect your deity, then you are not living up to the plan he has in store for you. Then would be an excellent time for the DM to introduce either an Order superior or even a Celestial visitation (By a hound archon, perhaps, or something up to a deva or planetar!) from the god to tell the PC that "he has a greater purpose in mind for him." This may well intrigue the player enough to keep following the straight and narrow, just to see what this "great plan" is. It's a great thing to take a meta-gamed action of a Player and turn it into a role-playing opportunity!

Besides, as maddman says, meta-game wise, it's not a huge deal, and in fact, sorcererhood and paladinhood go very well together in a character.
 

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