Multiclassing and Powers/Day

Sadrik said:
So long as I can create my iconic (for my group) Wizard with a greatsword, I don't care how they do it. Well, actually I do. In 2e I had a half-elf fighter/mage 10/11 named Sadrik :p and that was my iconic character... In 3e I couldn't really duplicate the versatility with the rules set so I settled in with playing a wizard with a greatsword. I would love to go back to actually have my character concept starting at level 1 again. But it it doesn't appear the game will support that versatile fighter/mage character concept again. Instead my character will look like a wizard with a couple of fighter powers. Hopefully I will be able to take those fighter powers at level 1...

If fighter/wizard doesn't do it for you, i believe the forgotten realms player's guide will have the Swordmage base class; might be worth looking into.
 

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DeusExMachina said:
That would make it very profitable to start out with a fighter level and then go on to wizard levels though, because you'd have an enormous amount of healing surges and have a good defense on first level. Your wizard power progression would be slightly lower, but I'd think the extra healing surges would vastly increase your survivability...

I seem to remember early hints about multiclassing suggesting that your 1st level class is always your 'primary' class.

A Fighter who multiclasses into Rogue is, effectively, a Fighter who has some Roguey aspects, but he's very distinguishable from a Rogue who has some Fighty aspects. He's always recognisably a Fighter, even though he's multiclassed, because the first level is what 'defines' the majority of your ability suite.

If that's the case, then a wizard who dabbles in some martial stuff wouldn't be represented by the Fighter class at first level, multiclassing to Wizard; if he's expected to perform primarily as a Wizard, his first level would really need to be Wizard.

-Hyp.
 

If they work it like that, I can see it happening yeah.

I'm just really hoping for a better system than in 3e. I always liked multiclassing to give my characters (usually rogues) some cool extras, but it always seemed to nerf any spellcasting class I took. For example the 4 cleric levels of my rogue/swashbuckler/cleric/assassin is really just for roleplay purposes (he became a chosen of Ellistrayee, don't ask) and has very little game mechanical value.

Also whenever you wanted to do a multiclass character, you'd be just silly not take a rogue level first, because of the overdose of skillpoints at first level. It's that kind of thing that I hope they'll manage to avoid this time around...
 

It is my guess that multiclassing never involves taking levels in another class in 4e. You spend feats to gain extra powers, that kinda thing, but you don't literally go 'I'm a fighter 4 / wizard 2'
 

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