Obryn
Hero
If we're stuck with it, only allow lesser versions of secondary, tertiary, etc. classes.Given that we have At-Will multiclassing, what do you suggest the fix is?
The easiest way to do it is to organize the more powerful features into the ... themes/subclasses/specializations/whatever they're called. And you only get one of them, no matter how many classes you pull in.
A more complex way to do it is to make "multiclass versions" of the four basic classes which likewise strip out all the troublesome features.
After a lot of discussion, I agree that stat restrictions are a terrible way to go about balancing it all. Between rolled stats, building characters above 1st level to take out the painful levels, etc., it's insufficient.