Cheiromancer
Adventurer
I'm tinkering with the multiclass rules. I figure I'm going to use the fractional BAB rules, as listed in UA p. 73.
Good BAB is +1, medium is +0.75, poor is +0.5.
I thought, though, that I would do saves a little differently:
Your first class level determines which saves receive a one-time bonus: +2 for good saves, +1 for medium (if you use this saving throw category) and +0 for poor. After first level determine for each save totals based on what classes it is good, medium or poor.
Good saves is +0.5, medium is +0.4, poor is +0.333...
Multiclassing like crazy doesn't yield super high bonuses- this method keeps your saves similar to a single classed character.
This made me think a little bit more about the significance of the first character class. It has a big influence on skills (since there is the quadruple load of skills), hit points (max hp on that first dice), and now saves. What else could plausibly be added to make your first level significant later in your career?
I was thinking that weapon and armor proficiencies could be set by your first level. If you spent your youth training as a cleric, a little fighter training improves your BAB, but you don't become familiar overnight with all martial weapons and Tower Shields.
Is that too harsh?
Good BAB is +1, medium is +0.75, poor is +0.5.
I thought, though, that I would do saves a little differently:
Your first class level determines which saves receive a one-time bonus: +2 for good saves, +1 for medium (if you use this saving throw category) and +0 for poor. After first level determine for each save totals based on what classes it is good, medium or poor.
Good saves is +0.5, medium is +0.4, poor is +0.333...
Multiclassing like crazy doesn't yield super high bonuses- this method keeps your saves similar to a single classed character.
This made me think a little bit more about the significance of the first character class. It has a big influence on skills (since there is the quadruple load of skills), hit points (max hp on that first dice), and now saves. What else could plausibly be added to make your first level significant later in your career?
I was thinking that weapon and armor proficiencies could be set by your first level. If you spent your youth training as a cleric, a little fighter training improves your BAB, but you don't become familiar overnight with all martial weapons and Tower Shields.
Is that too harsh?