neceros
Adventurer
This is my point.hong said:Hmm, this is a good point. Diluting the ninja factor is likely to be as much about feat selection as multiclassing.
This is my point.hong said:Hmm, this is a good point. Diluting the ninja factor is likely to be as much about feat selection as multiclassing.
The "problem" I see is that it is almost only by feats. I wished that it would also be via Powers. As we can see from the article, you have to be very loyal to your prim.class Powers, since you need to waste a feat just to be able to trade a prim.class Power for sec.class Power. You don't add anything at all, you just trade them.Ximenes088 said:I think a lot of people are simply so hardwired to assume that concept differentiation can only take place via multiclassing that they can't see that the new normal way to do so is via feats.
MWP: longsword. Again, this is a promise at this point. I do hope you're right. Not that I particularly agree with your last assertion: people would say "you could do a great deal to modify a character with your feats" in 3.5, if they couldn't multiclass in that edition.Ximenes088 said:You can shift HP brackets with Toughness, you can (presumably) shift armor types with proficiencies, we know you can grab new weapon proficiencies... you can do a great deal to modify a character without ever leaving your class. That was not the case in 3.5.
raven_dark64 said:I would love to see the developers of the new 4E Forgotten Realms products try and stat out Elminster with these rules.![]()
I think you could modify your concept pretty powerfully in 3.5, too- if there were no feat chains, no prerequisites beyond class, race, and level bracket, class prerequisites could be bypassed with a feat, and you got twice as many feats as you normally did.Imp said:MWP: longsword. Again, this is a promise at this point. I do hope you're right. Not that I particularly agree with your last assertion: people would say "you could do a great deal to modify a character with your feats" in 3.5, if they couldn't multiclass in that edition.
Elminster is an NPC, he has no class. He needs no class.raven_dark64 said:I would love to see the developers of the new 4E Forgotten Realms products try and stat out Elminster with these rules.![]()
ainatan said:Elminster is an NPC, he has no class. He needs no class.
Just give him all the powers and abilities you think Elminster should have and you are done!
You want someone to switch between the two styles? Like say "Today, I'll leave my plate mail at home and wear leather armor, since we need to sneak a lot..."hong said:A blend of a heavily armoured tank and a lightly armoured, fragile striker.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.