Elder-Basilisk
First Post
Note that, although flavorful, the axe of neutrality is
1. Impossible to create according to the rules (it requires Holy Smite, Unholy Blight, Order's Wrath, and Chaos Hammer to cast--all of which are only available as Good, Evil, Law, and Chaos domain spells respectively and not on the general cleric spell list, and are consequently impossible for a neutral aligned caster to use and it is unlikely that any aligned caster could cooperate with their opposite aligned foe in order to create such a weapon.
2. A royal waste of effort. You spend a +9 cost equivalent for a weapon which will usually do 2d6 or 4d6 damage to your foes--just get Flaming/Screaming/Frost/Shock for 4d6 to everything for a +5 equivalent cost.
3. A bit silly--the weapon of neutrality does holy and unholy damage; shouldn't that be concordant damage to both or something.
4. Overpriced (see section 2).
As to the original question, carrying such a weapon fully activated is practical in a standard dungeon situation (or in any situation if you have gloves of storing--that solves all your problems). Its real problems would be outsiders and templated creatures which often have energy resistance 5 or 10 (enough to shrug off the puny d6) to at least half of the available energy types.
1. Impossible to create according to the rules (it requires Holy Smite, Unholy Blight, Order's Wrath, and Chaos Hammer to cast--all of which are only available as Good, Evil, Law, and Chaos domain spells respectively and not on the general cleric spell list, and are consequently impossible for a neutral aligned caster to use and it is unlikely that any aligned caster could cooperate with their opposite aligned foe in order to create such a weapon.
2. A royal waste of effort. You spend a +9 cost equivalent for a weapon which will usually do 2d6 or 4d6 damage to your foes--just get Flaming/Screaming/Frost/Shock for 4d6 to everything for a +5 equivalent cost.
3. A bit silly--the weapon of neutrality does holy and unholy damage; shouldn't that be concordant damage to both or something.
4. Overpriced (see section 2).
As to the original question, carrying such a weapon fully activated is practical in a standard dungeon situation (or in any situation if you have gloves of storing--that solves all your problems). Its real problems would be outsiders and templated creatures which often have energy resistance 5 or 10 (enough to shrug off the puny d6) to at least half of the available energy types.
Sir Hawkeye said:Well, In the standard dungeon situation (expecting combat at any time), such a weapon would normally be carried in hand fully activated. Now in ambush situations, you have a problem, unless...
Now that I think of it, such a weapon wouldn't harm it's scabbard as long as the scabbard was worn by the character ("does not harm the bearer" counting bearer's possession's as part of the bearer, as magic tends to do). Of course, that's fairly open to interpretation.
EDIT: Full Disclosure: I allowed a character to have a +1 Chaotic Holy Lawful Unholy Weapon. Although that comes out a lot worse than a 5xElemental weapon. Love that Axe of Neutrality.![]()