nameless said:
If you really want to model it, it shouldn't be too hard to write a computer program to crunch the positions of the moons and find the resulting tidal force at any particular time. If you give the program periods of revolution for the moons, you can reduce the input to simply a day and time, and the output to an ellipse.
For this there is
Weathermaster . I havent used it personally, but it was brought up in a discussion on the Shadow World (a Rolemaster setting) list. Here's one posting to give a feel for the program:
"Wrom: AFXISHJEXXIMQZUIV
[mailto:shadow_world@s...]On Behalf Of bcd@p...
Sent: Saturday, December 29, 2001 3:57 PM
To: recipient list not shown:
Subject: WeatherMaster and Shadow World
Having briefly looked at the WeatherMaster software, I have the following observations;
It looks like decent software for working out weather and weather-related details. Of course, it has its problems.
First, when making a new world, you're not allowed to use an odd number of hours per day. Rather a weird limitation, and it rules out Kulthea unless, of course, you just double it to 50 and remember to halve the times it gives you.
Second, while you can customize the climate zones to your liking, I find this to be very tedious work using their software (GUIs simply aren't very well suited to bulk data editing). The data also appears to be stored in a way that precludes easy editing with the text editor of your choice (I would have liked import/export from/to XML or similiar). Another consequence of this last is that the x hours you sink into setting up the data in WeatherMaster are lost if you ever choose to change software (or use supplementary software). The data simply isn't in a format that allows you to take it with you to your new software. I hate that. Of course, if you have good tools for working with mdb files (I believe that is a common Microsoft database format) and their table design is sensible, some work could possibly allow you to make an export utility of your own.
Third, it appears that any one database is not meant to be for "one world" as much as it is meant to be for "one campaign in one world". That is, if you have two different campaigns in the same world happening at the same time, you will need two separate databases for the two campaigns, simply because each day of weather can be generated in one single location only. For instance, I will have an entry for "Day 23 of year 6040" and assoicated with this entry will be 1) longitude and latitude and 2) weather for that day in that location. It is not possible to have another entry for "Day 23 of year 6040" that is in another long/lat and/or with different weather. I do not know how easy it is to make a duplicate database for this purpose. The software does not appear to be able to do it for you, but it may be as simple as copying the mdb file. A similiar problem will be seen for world-hopping campaigns since each database is rooted to one single world and so you have to switch databases when the PCs
change worlds. This is probably easier to deal with though.
Fourth, you can move around the location of the next day of weather on a world map. However, there does not seem to be any way to associate climate codes with world locations, so the only thing tha software appears to take from your change of location is longitude and latitude for determining sun up/down etc. I would have like to be able to designate a region of the world to be "desert of Zor climate", another part to be "Straits of Meluria climate", etc. This way, it would have been one little drag motion to set all the particulars, in stead of one drag and several climate selections. It would probably also necessitate a zoomable map to allow sufficiently precise locationing. That would be really neat.
All for now. I am as yet undecided myself.
Cheers
Bent D"