Multiple natural attacks and additional attacks for high BAB

Let's say I am playing a character with natural attacks, e.g. a wildshaped druid or a lycanthrope. In full-attack mode, I get more than one attack even at low levels (at least, in the case of many animals). Now, in my normal human form I eventually acquire additional attacks when my BAB gets high enough. If I have two attacks in my human form, at +6 and +1 (for example), then how many attacks do I get in animal form? Do I just get an additional attack at +1 using my primary weapon?

When my BAB gets to +11, do I get three attacks using my primary weapon (+1, +6, and +11) and just one attack with my secondary natural weapon (at +6)?

How does this work?
 

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candidus_cogitens said:
Let's say I am playing a character with natural attacks, e.g. a wildshaped druid or a lycanthrope. In full-attack mode, I get more than one attack even at low levels (at least, in the case of many animals). Now, in my normal human form I eventually acquire additional attacks when my BAB gets high enough. If I have two attacks in my human form, at +6 and +1 (for example), then how many attacks do I get in animal form? Do I just get an additional attack at +1 using my primary weapon?

When my BAB gets to +11, do I get three attacks using my primary weapon (+1, +6, and +11) and just one attack with my secondary natural weapon (at +6)?

How does this work?

In 3.5, natural weapons /never/ provide additional iterative attacks.
 

But take into account that a minotaur for example wielding a weapon can make his natural attack as offhand attack while using his iterative BAB attacks.
 



candidus_cogitens said:
A slightly different question: if I have TWF, does that have any application to natural attacks?

No. As Darklone said above, you need Multiattack. Also, if you're mixing manufactured and natural attacks (eg. a troll fighting with a longsword in one hand, clawing with the other, and biting at the same time), you still need Multiattack rather than TWF.
 

Reapersaurus it looks like I get to post those SRD quotes again.
Natural Weapons: Natural weapons are weapons that are physically a part of a creature. A creature making a melee attack with a natural weapon is considered armed and does not provoke attacks of opportunity. Likewise, it threatens any space it can reach. Creatures do not receive additional attacks from a high base attack bonus when using natural weapons. The number of attacks a creature can make with its natural weapons depends on the type of the attack-generally, a creature can make one bite attack, one attack per claw or tentacle, one gore attack, one sting attack, or one slam attack (although Large creatures with arms or arm-like limbs can make a slam attack with each arm). Refer to the individual monster descriptions.
Unless otherwise noted, a natural weapon threatens a critical hit on a natural attack roll of 20.
When a creature has more than one natural weapon, one of them (or sometimes a pair or set of them) is the primary weapon. All the creature’s remaining natural weapons are secondary.
The primary weapon is given in the creature’s Attack entry, and the primary weapon or weapons is given first in the creature’s Full Attack entry. A creature’s primary natural weapon is its most effective natural attack, usually by virtue of the creature’s physiology, training, or innate talent with the weapon. An attack with a primary natural weapon uses the creature’s full attack bonus. Attacks with secondary natural weapons are less effective and are made with a -5 penalty on the attack roll, no matter how many there are. (Creatures with the Multiattack feat take only a -2 penalty on secondary attacks.) This penalty applies even when the creature makes a single attack with the secondary weapon as part of the attack action or as an attack of opportunity.
Manufactured Weapons: Some monsters employ manufactured weapons when they attack. Creatures that use swords, bows, spears, and the like follow the same rules as characters, including those for additional attacks from a high base attack bonus and two-weapon fighting penalties. This category also includes “found items,” such as rocks and logs, that a creature wields in combat- in essence, any weapon that is not intrinsic to the creature.
Some creatures combine attacks with natural and manufactured weapons when they make a full attack. When they do so, the manufactured weapon attack is considered the primary attack unless the creature’s description indicates otherwise and any natural weapons the creature also uses are considered secondary natural attacks. These secondary attacks do not interfere with the primary attack as attacking with an off-hand weapon does, but they take the usual -5 penalty (or -2 with the Multiattack feat) for such attacks, even if the natural weapon used is normally the creature’s primary natural weapon.
 

:D
I saw the thread, saw 6 replies, saw Camarath as the last reply, and knew what it was gonna be.

Those SRD quotes really should be on a sticky here, dontcha think?
That's over 10 times you posting it, I'm sure....

BTW: If the Druid or Lycanthrope has a level of Monk (or is it Improved Unarmed Strike?) then his fists/claws are considered manufactured weapons, right?

Or is that in the (cavernous) greay area in 3.5?
 

reapersaurus said:
BTW: If the Druid or Lycanthrope has a level of Monk (or is it Improved Unarmed Strike?) then his fists/claws are considered manufactured weapons, right?

Or is that in the (cavernous) greay area in 3.5?
Only if he can use his Natural Weapons to make Unarmed Strikes. I am of the opinion that one can not use one's Natural Weapons when making an Unarmed Strike because no rules state that one can do so and because a damage entry is provided from Unarmed Strikes (Note that Unarmed Strikes and Unarmed Attacks are not the same thing).
 

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