DND_Reborn
The High Aldwin
Yep, that was our issue as well.Hmmm. This is interesting. I've been bothered by the change to the likes of hold person, being a bit too easy to get out of.
Since the don't have concentration as an option, they allow repeated saves.How do you handle monster abilities, especially things like ghoul's paralysis and a medusa's ability? Can they choose to concentrate on the effect somehow?
I could maybe see adding something like concentration to the medusa, but I don't see ghouls' ability working like that.
No, concentration doesn't require an action of any kind for us, since it is still already self-limiting.Does your variant require any sort of action to concentrate? If not, I'm contemplating maybe a bonus action if I try this.
I'll add that spells cast on others, such as shield of faith, which have concentration, allow the caster to choose to concentrate OR pass the concentration off to the target of the spell.
Such spells still require someone to concentrate on them...
That's a really good idea.
Thanks. I thought it was and the group has liked it. We've been using it for a few years now.This is a cool little idea. I do hate spells that have both a save every round AND concentration, to me thats one of the purposes of concentration. Player A gets hit with nasty spell, the rest of the party tries to disrupt the spell.