Mummified Adherer

Marx420

First Post
Mumia Adherer CR 4
LE Medium undead
Init +1; Senses darkvision 60 ft.; Perception +5
AC 16, touch 11, flat-footed 15 (+1 Dex, +5 natural)
hp 24 (4d8+4); fast healing 2
Fort +3; Ref +2; Will +4
DR 5/piercing
Defensive Abilities channel resistance +2
Immune undead traits
Weaknesses vulnerability to fire
Speed 30 ft.
Melee 2 slams +6 (1d6+2 plus adhesive)
Special Attacks adhesive
Str 14, Dex 12, Con —, Int 4, Wis 11, Cha 11
Base Atk +3; CMB +5; CMD 16
Feats Toughness, Weapon Focus (slam)
Skills Perception +5, Stealth +6 (+14 Stealth when using sticks
and leaves to camouflage itself in its natural environment);
Racial Modifiers +8 Stealth when using sticks and leaves to
camouflage itself in its natural environment
Languages Common (can’t speak)
Environment temperate forests
Organization solitary or gang (2–4)
Treasure none
Adhesive (Ex) An mumia adherer exudes a sour smelling glue-like
substance that acts as a powerful adhesive, holding fast
any creatures or items touching it, except for items made
of stone. The mumia adherer automatically grapples any creature
it hits with its slam attack. Opponents so grappled cannot
break free while the adherer is alive without removing the
adhesive first.
A weapon that strikes a mumia adherer is stuck fast unless the
wielder succeeds on a DC 14 Reflex save. A successful DC
14 Strength check is needed to pry it off. The save and
check DC are both Constitution-based.
An application of boiling water thrown on the mumia adherer
deals 1d4 points of damage to it (and to any creature
stuck to it). It also reduces both the Reflex save DC and the
Strength check DC to 10 for 1 round. An application of fire
deals damage to both the adherer and any creature stuck
to it and weakens the adhesive (as above) for 1d3 rounds.
An application of the universal solvent automatically dissolves
the adhesive. A mumia adherer can dissolve its adhesive
at will, and the substance breaks down 1 hour after the
creature dies.
Withering Touch (Su) A creature hit by one of a mumia
adherer's slam attacks must attempt a Fortitude save for DC 12
or lose 2 points of constitution as the mumia adherer absorbs
moisture and energy from the target. This effect is in addition
to any other of effects of the slam attack.

Howdy all, long time no post still playing/working through my Alpha to Omega chrononaut campaign and the party just arrived in ancient Egypt. To combat the obvious metagaming of expected mummy encounters I incorporated adherers (an old classic) out of the tome of horrors. Then to combat metagaming about adherers I slapped the mumia template from ghostwalk back in the day onto some of my adherers in an ancient abberant tomb where lies the original architects of the pyramids (mumia goes on any type).

Does it look good? Playable even? Feedback wanted.
 

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