Gomez
First Post
My players ran into some Mummies last game and I have some questions about Mummy Rot.
Here is what the MM says
The GM's Guide has Mummy Rot's incubation period as 1 day.
So the every time a character gets hit by a mummy's slam attack he has to make a saving throw or be infected. If he makes his/her save then no mummy rot. If they fail, then every day(?) the character has to make a save or take damage. Even if they make their save versus the damage they still have mummy rot and must make another save in a day until it is cured. Correct?
Here is what the MM says
Mummy Rot (Su): Supernatural disease—slam, Fortitude DC 16, incubation period 1 minute; damage 1d6 Con and 1d6 Cha. The save DC is Charisma-based.
Unlike normal diseases, mummy rot continues until the victim reaches Constitution 0 (and dies) or is cured as described below.
Mummy rot is a powerful curse, not a natural disease. A character attempting to cast any conjuration (healing) spell on a creature afflicted with mummy rot must succeed on a DC 20 caster level check, or the spell has no effect on the afflicted character.
To eliminate mummy rot, the curse must first be broken with break enchantment or remove curse (requiring a DC 20 caster level check for either spell), after which a caster level check is no longer necessary to cast healing spells on the victim, and the mummy rot can be magically cured as any normal disease.
An afflicted creature who dies of mummy rot shrivels away into sand and dust that blow away into nothing at the first wind.
The GM's Guide has Mummy Rot's incubation period as 1 day.
So the every time a character gets hit by a mummy's slam attack he has to make a saving throw or be infected. If he makes his/her save then no mummy rot. If they fail, then every day(?) the character has to make a save or take damage. Even if they make their save versus the damage they still have mummy rot and must make another save in a day until it is cured. Correct?