Mummy Rot

Gomez

First Post
My players ran into some Mummies last game and I have some questions about Mummy Rot.

Here is what the MM says
Mummy Rot (Su): Supernatural disease—slam, Fortitude DC 16, incubation period 1 minute; damage 1d6 Con and 1d6 Cha. The save DC is Charisma-based.
Unlike normal diseases, mummy rot continues until the victim reaches Constitution 0 (and dies) or is cured as described below.
Mummy rot is a powerful curse, not a natural disease. A character attempting to cast any conjuration (healing) spell on a creature afflicted with mummy rot must succeed on a DC 20 caster level check, or the spell has no effect on the afflicted character.
To eliminate mummy rot, the curse must first be broken with break enchantment or remove curse (requiring a DC 20 caster level check for either spell), after which a caster level check is no longer necessary to cast healing spells on the victim, and the mummy rot can be magically cured as any normal disease.
An afflicted creature who dies of mummy rot shrivels away into sand and dust that blow away into nothing at the first wind.

The GM's Guide has Mummy Rot's incubation period as 1 day.

So the every time a character gets hit by a mummy's slam attack he has to make a saving throw or be infected. If he makes his/her save then no mummy rot. If they fail, then every day(?) the character has to make a save or take damage. Even if they make their save versus the damage they still have mummy rot and must make another save in a day until it is cured. Correct?
 

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There are two ways to contract mummy rot.

The most common is by being hit by a mummy. If you're hit by a mummy's natural attack, there's a chance you can contract it. Make your saving throw, and you're fine. Miss it, and one minute later you take the listed damage. (Note that once you fail a saving throw, you don't need to make any more; you can't get "more sick" from multiple hits.)

The other way is to "touch an item smeared with diseased matter, or consume disease-tainted food or drink." Since mummy rot is a contact disease, merely touching diseased matter (like, the infected area on your buddy) may be enough to infect you.

So, once you've contracted the disease, you take damage at the end of the incubation period (1 minute from a mummy's touch, 1 day from any other source). In this case, you take 1d6 Con damage. Each day thereafter, you must make an additional saving throw or suffer another 1d6 Con damage.

Normally, with diseases, making two (or three) saving throws in a row means that your body has fought off the infection. Mummy rot, however, cannot be fought off without magical healing. Someone who continually makes their saving throw may not suffer any additional damage, but they are still infected, and still have the possibility to infect others.
 

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