Munchkin arrow makin'

Darmanicus

I'm Ray...of Enfeeblement
Well I was asked to think about helping create a cohort for a friend of mine because after 4 weeks of him dithering about it we couldn't take it no more. My friend plays a pretty cool Elven uber archer and the cohort he wanted was something along the lines of an arrow maker.

To cut a long story short, in the short time that I had I don't think that what I came up with was great and I didn't think it was that feasible anyway because of the cost of making throw away magic weapons. One idea I came up with though did strike me as pretty awesome and I was wondering if anyone else had thougfht of it.

Basically I'm talking about 50 +1,(or whatever + u like), Spell Storing arrows. For 8350gp they absolutely rock. Consider an anti-undead variant such as 50 +1 spell storing arrows loaded with searing light cast at 10th and you begin to see where I'm coming from, (I think it's arrow + 10d6, no sv or SR). If you add the ghost touch ability to them for an extra 10k and get the priest to sniff some of that incense of meditation you're lookin' at maximised +1 searing light arrows. What then happens when you make them from Aurorum for an additional cost of about 4k, (if they break just hold the pieces together and they reform)?

So any thoughts people?
 

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Oh, this again. Cue the argument over whether you can activate spell storing at range.

Regarding the Aurorum material: if it specifically says that you can repair magic items with this, then I would let you repair arrows which missed and rolled poorly on the 50% break chance. Arrows that hit should still be destroyed - the enhancements are priced with this in mind.

Now, if you wanted to pay full price (2000 gp per arrow for a +1, instead of 400 gp) I'd let you have a repairable permanent magical arrow, bu tnot while you're getting the cost break for enchanting 50 pieces of ammunition at a time.

J
 






Wow. There's a lot of things I could say about the tone in that "discussion". I'm not gonna. :)

Anyway, a good summary of all that would be that whether or not you can activate a Spell Storing weapon at range hinges on your definition of the word "wield". If you think a weapon is still wielded after it's thrown, it works. If you think a weapon is no longer wielded after it's thrown, it doesn't. I personally would rule that it doesn't.

Of course, that thread is also primarily about thrown weapons, not ammo. I'd also rule that you can't enchant ranged weapons (or ammo) with Spell Storing. This is based on the tables of weapon enchantments in the DMG, and is also debatable.

Do two arguable strikes equal one definitive strike?
 

Deset Gled said:
Anyway, a good summary of all that would be that whether or not you can activate a Spell Storing weapon at range hinges on your definition of the word "wield". If you think a weapon is still wielded after it's thrown, it works. If you think a weapon is no longer wielded after it's thrown, it doesn't. I personally would rule that it doesn't.
Would you allow other wielder dependent factors to apply at the damage roll (such as Strength Bonus)?
 
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Camarath said:
Would you allow other wielder dependent factors to apply at the damage roll (such as Strength Bonus)?

Yes. Primarily because that is something determined when the weapon is thrown, and does not change after it is thrown. Here's an interesting (though admitedly, kind of weird and complicated) senario for you: a wizard readies a "Ray of Enfeeblement" against a fighter to go off when the fighter throws a knife through a door (read: a specific square or hex). The fighter throws the knife, the knife goes through the door, the wizard casts the spell, the fighter's strength drops, and then the knife hits another enemy. Do you determine damage based on the strength of the fighter when he threw the knife, or when the knife hit? I'd say based on when he threw it, your interpretation argues for the opposite.

Another case: would you allow a person wielding a Defending weapon (who activates that ability) to still gain the bonus AC if they throw the weapon?
 
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