Munchkin size me please :)

loganic said:
[snip]
Great damage right? Well it's not cheap. I think it will cost you closer to a mill to get everything. Not sure exactly how much but between 500k-1mill. There are tricks to getting it a little cheaper, but I'm not going to share it.


I want what you are smoking, you are funny.
 

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Wizard or Sorc (with arcane prep.) with Arcane Thesis once or twice and enough meta-feats to let that cheese stink to high heaven. Gets ridiculous rather quickly.
 

Drowbane said:
Wizard or Sorc (with arcane prep.) with Arcane Thesis once or twice and enough meta-feats to let that cheese stink to high heaven. Gets ridiculous rather quickly.
If that's what you're thinking the arcane fission route would allow some interesting cheese.
 

Cleric 3/Mystic Theurge 8. You'll take the Spell Domain in order to qualify. Caster level 19, 9th level spells at level 11, not too shabby.
 


Jack99 said:
Human barbarian1(complete champions variant)/fighter5//frenzied berserker5

level 1 B1 Pounce (instead of fast movement), Power Attack, Cleave
level 2 F1 Weapon Focus
level 3 F2 Intimidating Rage, Destructive Rage
level 4 F3
level 5 F4 Weapon Spec (/shrug)
level 6 F5 Shock Trooper
level 7 FB1 Frenzy 1/d*, Diehard*
level 8 FB2 Leap Attack, Supreme Cleave*
level 9 FB3 Frenzy 2/d*
level 10 FB4 Deathless Frenzy*
level 11 FB5 Frenzy 3/d*, Improved Power Attack*, +1 of your own choice

Pretty much going from memory here, so I could be off. This guy hurts, he kills on a charge.

I've been playing this build lately, and the one issue is that you can't take Intimidating Rage and Destructive Rage both at level 3, as they can't be taken as Fighter Bonus Feats. If you're straight rolling a level 11 character, it's not important to worry about the progression, so my preferable build in this situation would be:

level 1: B1 Pounce Option, Power Attack, Intimidating Rage
level 2: F1 Cleave
level 3: F2 Destructive Rage, Improved Bull Rush (Needed for Shock Trooper)
level 4: F3 --
level 5: F4 Leap Attack
level 6: F5 Shock Trooper
level 7: FB1 Frenzy 1/day, Diehard
level 8: FB2 Supreme Cleave
level 9: FB3 Frenzy 2/d, Improved Critical (Your 2h of choice)
level 10: FB4 Deathless Frenzy
level 11: FB5 Frenzy 3/d, Improved Power Attack

Assuming a Strength of 20 naturally, your strength would become 30 when you rage+frenzy. When you charge+power attack, you reduce your AC instead of your attack bonus and deal 4x what you take off with Power Attack. With pounce, you take all your attacks when you charge.

Thus, when you charge, your attacks are +23/+23/+18 to hit, and on a successful hit during the charge, you deal (depending on 2h) 2d6+59 damage without counting magical bonuses. The damage continues to scale with your level, and when you get to level 12, you get a fourth attack on a charge. It's really crazy, and as someone said earlier, yes, you kill anything you charge.
 

pawsplay said:
Cleric 3/Mystic Theurge 8. You'll take the Spell Domain in order to qualify. Caster level 19, 9th level spells at level 11, not too shabby.

I don't think that's a kosher method of entering Mystic Theurge. The Char Op boards at WOTC have more discussion on the issue.
 

Krensus said:
I've been playing this build lately, and the one issue is that you can't take Intimidating Rage and Destructive Rage both at level 3, as they can't be taken as Fighter Bonus Feats. If you're straight rolling a level 11 character, it's not important to worry about the progression, so my preferable build in this situation would be:

level 1: B1 Pounce Option, Power Attack, Intimidating Rage
level 2: F1 Cleave
level 3: F2 Destructive Rage, Improved Bull Rush (Needed for Shock Trooper)
level 4: F3 --
level 5: F4 Leap Attack
level 6: F5 Shock Trooper
level 7: FB1 Frenzy 1/day, Diehard
level 8: FB2 Supreme Cleave
level 9: FB3 Frenzy 2/d, Improved Critical (Your 2h of choice)
level 10: FB4 Deathless Frenzy
level 11: FB5 Frenzy 3/d, Improved Power Attack

Assuming a Strength of 20 naturally, your strength would become 30 when you rage+frenzy. When you charge+power attack, you reduce your AC instead of your attack bonus and deal 4x what you take off with Power Attack. With pounce, you take all your attacks when you charge.

Thus, when you charge, your attacks are +23/+23/+18 to hit, and on a successful hit during the charge, you deal (depending on 2h) 2d6+59 damage without counting magical bonuses. The damage continues to scale with your level, and when you get to level 12, you get a fourth attack on a charge. It's really crazy, and as someone said earlier, yes, you kill anything you charge.

Could you do something like this... and its built for half-orc... (am i missing anything?)

level 1: B1 Pounce Option, Destructive Rage
level 2: F1 Power Attack (fighter bonus)
level 3: F2 Cleave (fighter bonus) + Intimidating Rage
level 4: F3 --
level 5: F4 Improved Bull Rush (fighter bonus)
level 6: F5 Shock Trooper
level 7: FB1 Frenzy 1/day, Diehard*
level 8: FB2 Supreme Cleave*
level 9: FB3 Frenzy 2/d, Leap Attack? (good if you have pounce?)
level 10: FB4 Deathless Frenzy*
level 11: FB5 Frenzy 3/d, Improved Power Attack*
level 12: FB6 Extra Rage / Extended Rage (My DM has allowed this feat to effect Rage and Frenzy. I couldn't find where it says it does affect Frenzy so I assume it doesn't)

Look over all good? What else would you get into the further levels? Greatsword? I'm going to a frenzied berserker because ALSO my DM is allowing a few tricks against frenzy, like diplomacy for calming me down, etc)

Thanks!

ps - I know we're bending some pretty serious rules but we enjoy having fun rather than sticking hardcore to the book.
 

What Setting you playing?
If FR consider Human Cleric Red Knight.

1 Planing Domain, War Domain, free Access Weapon Focus LS, Extend Spell
Human First Slots persistent Spell, Divine Metamagic
3. Extra Turning
6 Extra Turning
9 Extra Turning

Have Fun.

Perhaps one can take some other class levels to improve that.
But it gives you a lot power with DMM :)

Anyone ideas how to improve that?

Khelvan
 

pawsplay said:
Cleric 3/Mystic Theurge 8. You'll take the Spell Domain in order to qualify. Caster level 19, 9th level spells at level 11, not too shabby.

Doesn't work. Clerics cast Divine spells. Domain spells are Divine, even if they otherwise appear on the spell list of an arcane class. Pretty much the exact opposite of Bards casting Cure spells as Arcane spells.
 

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