Mundane vs. Fantastical

Spellwoven Flamecrickets

Little wisps of flame that dart around a fire mage's garden of rocky trees and crystal flowers. They sing pleasantly, and when he needs to cover his escape, grow to giant size and spring around like a giant flaming burst hazard.

Awesome.

Crystalborn Shockmice

A little scampering fuzzy sparkly thing, which in swarms will Van de Graaf anything standing nearby and shoot lightning.

Awesome.

Dragonborn Bladeflickers

A stocky 9-foot lizard-woman who spits poison and is also a gatling gun but with knives.

Awesome.

we're dealing with now.

But they're all awesome. What's the problem?
 

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I'm going to lead off with a quote from Tolkien's essay "On Fairy-Stories":

By the forging of Gram cold iron was revealed; by the making of Pegasus horses were ennobled; in the Trees of the Sun and Moon root and stock, flower and fruit are manifested in glory.

I think this sums up my attitude pretty well. The best fantasy, to me, is grounded in reality; most of the fantasy elements are not thrown in at random, but chosen to either heighten or subvert attributes which the realistic elements already possess.

For instance, I really loved the dire animals of 3E. A dire bear was still recognizably a bear. As such, it could partake of all our real-world knowledge of bears - both actual physical bears, and all the mythology surrounding them. Bears are already big and scary; this one was bigger and scarier. It didn't shoot lightning out its rear end and it didn't fly. It was just a bear with its bearness turned up to 11.

Or take undead. Dead bodies are creepy. They're cold. They frighten us on an atavistic level. They spread disease and make us sick.

So undead are really creepy. Their touch carries a lethal chill, and they inspire supernatural terror. They infect us with diseases like mummy rot; they sicken us by sucking the life out of us. Once again, undead are dead bodies with their deadness turned up to 11.

(Of course, there's another element of undeath that draws upon our real-world knowledge of corpses; in this case, however, it is the deliberate breaking of real-world rules that makes them effective. Dead bodies don't move around, and we all know this. So when a dead body gets up and starts shambling toward us, that's a profoundly unnatural thing, and we feel the impact of that unnaturalness.)

Horses are fast; pegasi are so fast they can fly. Bulls are tough and heavy and solid; gorgons are so tough and heavy and solid, they're made of iron and can turn things to stone. Big strong men are hard to put down; trolls are so hard to put down, they regenerate.

So, I tend to like monsters which fit that "like the real world, but more so" pattern. If something is going to get wacky special powers, those powers should heighten its existing attributes most of the time.

Not every monster has to fit the pattern, of course. There's nothing about snakes or lizards that suggests they ought to have wings or breathe fire. There's nothing about octopi that suggests they ought to suck out your brain. There's nothing about Jell-O cubes which suggests that they ought to ooze stickily through dungeon corridors, engulfing and devouring every... well, actually, you know what? Forget that last example. But I feel these monsters ought to be extraordinary and exciting, a step up from the less fantastical perils that adventurers normally face.
 
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I'm going to lead off with a quote from Tolkien's essay "On Fairy-Stories":

By the forging of Gram cold iron was revealed; by the making of Pegasus horses were ennobled; in the Trees of the Sun and Moon root and stock, flower and fruit are manifested in glory.

I think this sums up my attitude pretty well. The best fantasy, to me, is grounded in reality; most of the fantasy elements are not thrown in at random, but chosen to either heighten or subvert attributes which the realistic elements already possess.

I agree 100%, well put.

G.
 

Some folks think Jar Jar Binks is awesome, too. ;)

Jar Jar Binks would actually not have so annoying if the direction hadn't assumed everyone would think he was awesome. There are several points after a Jar Jar line where there's an extended pause in which absolutely nothing of consequence happens, and they only make sense if you assume that this is to compensate for the entire audience laughing so hard they can't hear or see straight.

Did you read the definition of "lasersharking"? :p

Lasersharking is a whole 'nother ball of wax. The problem with lasers and sharks is that they don't actually go together. Sharks breathe in water, lasers diffuse in water, so the lasershark is either suffocating or boiling. Also the shark is a pinnacle of fluid motion to bite your face off and there's really no room in there for an obvious "fire the laser" cue.

It's like how all Ecco the Dolphin's ranged attacks are basically all sonic booms but with sonar, they make sense in terms of actions a dolphin can take.
 

Lasersharking is a whole 'nother ball of wax. The problem with lasers and sharks is that they don't actually go together. Sharks breathe in water, lasers diffuse in water, so the lasershark is either suffocating or boiling. Also the shark is a pinnacle of fluid motion to bite your face off and there's really no room in there for an obvious "fire the laser" cue.

It's like how all Ecco the Dolphin's ranged attacks are basically all sonic booms but with sonar, they make sense in terms of actions a dolphin can take.

:confused:

Yes well ... um ...

*pause*

I like pie!

-The Gneech :cool:
 

I agree that the fantastical is only fantastical insofar as there is a mundane against which it can be highlighted.

I like to use normal critters (if the setting permits) such as wolves, bears, etc. Even in the dungeon one can still highlight the texture of stone, the smell of spices or rot, and other "mundanities" in order to highlight the alienness of those things which break the expected continuity of sensation.

A cave bear (or 'dire' bear if you wish) is interesting mainly because it's even bigger and tougher than regular bears. If all the bears in your world are cave bears, then the message is "all bears are ginormous". If this bear is a cave bear, then the message is "this bear is ginormous".

I think the point about "lasersharking" is a good one. Obviously, the shark of Jaws would have been more powerful in the story if it had a laser cannon on its head, and cybernetic walker arms so it could come up on land, and a metal tail that spun like a buzzsaw and chopped people up. But it would have been less engaging than 'merely' the giant shark, because it would place the audience at such a distance from the creature... the idea has no plausibility and so its terror is less visceral.

Now, I'm not saying that there's no way to escalate your tone to the point where a lasershark (or a cyberlaserbuzzsawshark) could be introduced... but unless you're playing Encounter Critical (where you would be reproached for not using a cyberlaserbuzzsawshark, because it's a comedy) you're probably better off trying to make the game world something the players can relate to, rather than laugh at.
 

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