Charles Rampant
Adventurer
Hey all,
I'm running Hoard of the Dragon Queen, and my party is currently chilling in Elturgard, about to get the boat to Baldur's Gate and wait for the caravan that will take them on the (wildly unpopular) Chapter 4. I'm planning on inserting Murder in Baldur's Gate in the gap, since they should have about a week and a half to kill in the city, and that will let me have a nice sidequest. In addition, it means that whatever happens as a result of the chaos, they'll get to see the aftermath of their work when the Baldur's Gate representative attends the Council of Waterdeep in Rise of Tiamat.
However, I also worry about a couple of things:
1) The length of the adventure. I read that stores ran it for ten games, which seems way beyond a 'side quest'. Though I believe that stores run games for 2 hours a session, so I'd get more done than that.
2) The off-tone nature, namely the fact that for this adventure suddenly we stop talking about the Cult, and start worrying about Bhaal and politics. This isn't a problem, per se - I believe that D&D benefits from a varied tone throughout the campaign - but it is a concern in combination with number 1.
So, I wanted to ask the forum - have you run this adventure? How did it go? Have you any advise for inserting it into Hoard?
Many thanks!
I'm running Hoard of the Dragon Queen, and my party is currently chilling in Elturgard, about to get the boat to Baldur's Gate and wait for the caravan that will take them on the (wildly unpopular) Chapter 4. I'm planning on inserting Murder in Baldur's Gate in the gap, since they should have about a week and a half to kill in the city, and that will let me have a nice sidequest. In addition, it means that whatever happens as a result of the chaos, they'll get to see the aftermath of their work when the Baldur's Gate representative attends the Council of Waterdeep in Rise of Tiamat.
However, I also worry about a couple of things:
1) The length of the adventure. I read that stores ran it for ten games, which seems way beyond a 'side quest'. Though I believe that stores run games for 2 hours a session, so I'd get more done than that.
2) The off-tone nature, namely the fact that for this adventure suddenly we stop talking about the Cult, and start worrying about Bhaal and politics. This isn't a problem, per se - I believe that D&D benefits from a varied tone throughout the campaign - but it is a concern in combination with number 1.
So, I wanted to ask the forum - have you run this adventure? How did it go? Have you any advise for inserting it into Hoard?
Many thanks!